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Fatboi1

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It is squeaking by compared to the performace I get in other games that don't have the advanced wind/water/physics.
The game is just not well optimized period. That's what Ubisoft themselves alluded to. The game being developed on every console and PC is partly to blame. The performance is all over the place with certain rigs. Some people report no stuttering while others get insane stutters on high end rigs. Also the fact that some users report lowering settings still doesn't give them a boost in performance says a lot. If you have all those effects turned down, it should make sense that your performance should improve but that isn't the case for some.
The stuttering is a problem that can be fixed. But that still doesn't change the fact that you need a lot more power to do the things that "next gen" games are doing even if there isn't a huge jump in visuals.
Just because you need more power doesn't mean you should be getting less than desirable performance on systems that are pound for pound more powerful than a console. A user with a 3 or 4GB GTX 780 TI and a high end CPU shouldn't be getting stuttering and hitching in a game like this. You shouldn't need 3x more powerful hardware to play a port of a game. I could understand emulating but that's not what's going on.



Yeah it's good, but it won't be for long.
Depends on the games you're playing.
 

daze23

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yeah, Watch Dogs still stutters if I use textures above smedium on my 3gb card. those medium textures also manage to eat up pretty much all my vram. hopefully they can fix that with a patch

shyt runs at 60fps with everything else on ultra though. txaa looks blurry IMO. the "temporal smaa" seems to be the best AA solution ingame
 

Rice N Beans

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There's WAY too many variables for determining performance when it comes to emulators. it can vary amongst different builds, different plugin versions, which direct x you have, what game you're playing and whatnot.

I have all my "data" on another hard drive. All tests were done on fresh installs. It's pretty much the same software wise across the board. I even did a mysettings and fresh profile for all of the games.

I can replicate most of the slowdowns too so I wonder if I've stumbled across a bug or not. :patrice:
 

MeachTheMonster

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The game is just not well optimized period. That's what Ubisoft themselves said. The game being developed on every console and PC is partly to blame. The performance is all over the place with certain rigs. Some people report no stuttering while others get insane stutters on high end rigs. Also the fact that some users report lowering settings still doesn't give them a boost in performance says a lot. If you have all those effects turned down, it should make sense that your performance should improve but that isn't the case for some.
Ubisoft worked directly with nvidia on the game. Yes there is a problem with the stuttering. But this "unoptimized" narrative is just as asinine as the "lazy devs" argument.

These games are doing some advanced things, it will take a while before they get them to work flawlessly on all hardware, but you'll still need a lot more power if you want to brute force these games to 4k 60fps, which was relatively easy to do at the end of last gen.


Just because you need more power doesn't mean you should be getting less than desirable performance on systems that are pound for pound more powerful than a console. A user with a 3 or 4GB GTX 780 TI and a high end CPU shouldn't be getting stuttering and hitching in a game like this. You shouldn't need 3x more powerful hardware to play a port of a game. I could understand emulating but that's not what's going on.
Yes, as I said the stuttering is a problem that should be fixed, but that still doesn't not change the fact that you will need a lot more power for marginal visual gains.



Depends on the games you're playing.
We're talking about "next gen" AAA games here :beli:
 

Fatboi1

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I have all my "data" on another hard drive. All tests were done on fresh installs. It's pretty much the same software wise across the board. I even did a mysettings and fresh profile for all of the games.

I can replicate most of the slowdowns too so I wonder if I've stumbled across a bug or not. :patrice:
Were the emulators you were using on Win 8/8.1 the most recent build?? It might be a Win 8 issue :yeshrug:.
 

Rice N Beans

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Were the emulators you were using on Win 8/8.1 the most recent build?? It might be a Win 8 issue :yeshrug:.

I'm one of those latest-and-greatest types of people so yeah. The "fresh" profiles I used were through a redownload of the latest builds.

Dunno what it is. Borderlands 2 is the most annoying because it works over 60fps all day on 7 but it drops down on 8/8.1 to low 40s for whatever the fukking reason in certain spots (I know where they are).
 

Fatboi1

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Ubisoft worked directly with nvidia on the game. Yes there is a problem with the stuttering. But this "unoptimized" narrative is just as asinine as the "lazy devs" argument.

These games are doing some advanced things, it will take a while before they get them to work flawlessly on all hardware, but you'll still need a lot more power if you want to brute force these games to 4k 60fps, which was relatively easy to do last gen.

Yes, as I said the stuttering is a problem that should be fixed, but that still doesn't not change the fact that you will need a lot more power for marginal visual gains.




We're talking about "next gen" AAA games here :beli:
Ubisoft working directly with Nvidia and having the game work better for Nvidia systems is another issue altogether. You can't even "turn off" certain things that are better optimized on Nvidia cards. Also how do you know people had ease forcing games to play at 4K/60fps last gen?? People still have issues running Crysis 1 with mods and everything at 60fps at 1080P, nevermind 4K. I certainly can't run Tomb Raider at 60fps at 4K and that's a "last gen" game. I'd wait until more games come out for PC to conclude that you need monstrous rigs to achieve the same performance as the PS4/XB1 versions of certain games. Hell, Grand Theft Auto IV can't even run at a smooth 60fps all the time on my system even with little to no mods. I can't max out Tomb Raider on my PC without changing a setting or two. It all depends on the game. Sleeping Dogs for example, has this stutter that occurs when driving and that game is as last gen as you can get and I've tried all settings lowered and it still doesn't matter.
 

Fatboi1

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I'm one of those latest-and-greatest types of people so yeah. The "fresh" profiles I used were through a redownload of the latest builds.

Dunno what it is. Borderlands 2 is the most annoying because it works over 60fps all day on 7 but it drops down on 8/8.1 to low 40s for whatever the fukking reason in certain spots (I know where they are).
When those slowdowns happen, did you have some sort of monitoring going on to see what's going on?? Check your disk performance, win 8 on my cousins rig has this issue where the HD performance goes up to 100% even when idle and that causes hilarious slowdowns.
 

DF is BUSY

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yeah, Watch Dogs still stutters if I use textures above smedium on my 3gb card. those medium textures also manage to eat up pretty much all my vram. hopefully they can fix that with a patch

shyt runs at 60fps with everything else on ultra though. txaa looks blurry IMO. the "temporal smaa" seems to be the best AA solution ingame


stuttering on medium? you doing something wrong breh.

you need to lower shadows/reflections to HIGH, and then you can probably run ultra textures. The shadows/reflection rendering at some parts of the day at some parts of the city is cray. Drops me to like 20fps at times.
 

Rice N Beans

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When those slowdowns happen, did you have some sort of monitoring going on to see what's going on?? Check your disk performance, win 8 on my cousins rig has this issue where the HD performance goes up to 100% even when idle and that causes hilarious slowdowns.

Yeah I'm bout to go in depth soon. I feel I know where the problems are anyways so it'll be faster to pinpoint.
 

MeachTheMonster

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Ubisoft working directly with Nvidia and having the game work better for Nvidia systems is another issue altogether. You can't even "turn off" certain things that are better optimized on Nvidia cards. Also how do you know people had ease forcing games to play at 4K/60fps last gen?? People still have issues running Crysis 1 with mods and everything at 60fps at 1080P, nevermind 4K. I certainly can't run Tomb Raider at 60fps at 4K and that's a "last gen" game. I'd wait until more games come out for PC to conclude that you need monstrous rigs to achieve the same performance as the PS4/XB1 versions of certain games. Hell, Grand Theft Auto IV can't even run at a smooth 60fps all the time on my system even with little to no mods. I can't max out Tomb Raider on my PC without changing a setting or two. It all depends on the game. Sleeping Dogs for example, has this stutter that occurs when driving and that game is as last gen as you can get and I've tried all settings lowered and it still doesn't matter.

Notice all those games you mentioned are open world. It's difficult to get those types of games to flawlessly stream all that stuff on all the different hardware out there. Which is why consoles usually perform better for those games, cause devs can lock down and optimize to a single hardware.
 

daze23

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stuttering on medium? you doing something wrong breh.

you need to lower shadows/reflections to HIGH, and then you can probably run ultra textures. The shadows/reflection rendering at some parts of the day at some parts of the city is cray. Drops me to like 20fps at times.
no, I get no stuttering with medium textures. anything above that is a problem
 
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