The PC Thread - Tips, Benchmarks, Specs, Laptops, Custom Desktops, Pre-Builds and more.

Fatboi1

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Notice all those games you mentioned are open world. It's difficult to get those types of games to flawlessly stream all that stuff on all the different hardware out there. Which is why consoles usually perform better for those games, cause devs can lock down and optimize to a single hardware.
Nah. That's not performing better. You're ignoring the PC brehs are running these games at 1080p or higher with much higher visual effects at more than 30fps. Not true at all. PS4/Xb1 versions of games are NOT running at locked framerates with zero tearing. BF4 isn't running at a locked 60fps at 900p on PS4 or locked 60fps at 720P on BF4. Just a look into a DF tests and you can see that isn't the case. Consoles are not outperforming games running on stronger PCs..

It's just that PC users are more vocal in their specific game issues. Someone running Watchdogs at 40fps at 1080P on high settings is obviously outperforming PS4/XB1 versions of watchdogs. Even if they locked it to 30fps at high settings it's outperforming PS4 version because it's still at 1080P compared to 900P. Resolution affects performance so it's silly to not include that. Someone could run the game at 1600x900 on high settings, 4XMSAA or higher at a locked 30fps and that's still outperforming PS4 because PS4 isnt' running watchdogs with 4XMSAA.
 
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Rice N Beans

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Performing better? Yes

In what realm? Poster in here is running across THREE monitors and still gets higher performance than a console.

As people have said in this thread even with lower textures/shadows ect than consoles, the game still has performance problem.

Then it's the game's fault and not of the platform, hardware considered.

Looking better? No

On PC, yeah.

Pc's can brute force visuals, so that's never a competition.

D'Feat.
 

daze23

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As people have said in this thread even with lower textures/shadows ect than consoles, the game still has performance problem.

not really. the game runs fine for me outside of the texture problems. my biggest issues with the game were uplay not working the first few days
 

MeachTheMonster

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In what realm? Poster in here is running across THREE monitors and still gets higher performance than a console.
His hardware is much stronger than a console, and he still gets stuttering, which is nonexistent on consoles.

Then it's the game's fault and not of the platform, hardware considered.
There is no "fault" here, its just the way it is. People are so concerned with saying who won/lost or who's "fault" it is, that your missing the point. Consoles have always punched above their weight, and they are continuing to do so this gen.



On PC, yeah.



D'Feat.
Master race :wow:
 

Rice N Beans

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His hardware is much stronger than a console, and he still gets stuttering, which is nonexistent on consoles.

Because consoles maintain a much lower bar for performance. He drops down to 45 with more than 3x a console resolution and yet you're claiming 30fps on a much lower resolution is better. :wow:


There is no "fault" here, its just the way it is. People are so concerned with saying who won/lost or who's "fault" it is, that your missing the point. Consoles have always punched above their weight, and they are continuing to do so this gen.

If the performance options do nothing then it's either the hardware or the game. Considering the beast rigs, it's the game's fault.

Consoles never punched above their weight because they need to perform less than 40% of what's expected on a PC.


Master race :wow:


It sure does feel good. :ahh:
 

daze23

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The consoles are running high/ultra everything and not getting any stuttering.

You said you still get stuttering in medium.

yeah, Watch Dogs still stutters if I use textures above smedium on my 3gb card.

no, I get no stuttering with medium textures. anything above that is a problem

I do not get stutters using medium textures

the consoles are running at 720/900p and 30fps. they're also using custom settings. that nvidia tweaking guide revealed that many of the config file settings have a separate 'console' setting

DeferredFxQuality: The quality of 'deferred' visual effects. Changing this to “pc” from "console" had no change on performance or image quality in any test we performed.

DepthOfFieldQuality: Quality of Depth of Field effects. Can be changed from “pc” to “console”, which may improve performance, though given the lack of a static use of the effect, in the distance for example, performance and image quality testing isn't feasible. Set to “off” to disable the effect entirely.

DepthPassQuality: Adjusts the quality of depth of field-esque effects, though Depth of Field itself is adjusted through “DepthOfFieldQuality”. Can be changed from “pc” to “console”, which may improve performance.

LodDitheringQuality: Quality of anti-aliasing applied to shadows over range. Can be changed from “pc” to “console”, theoretically improving performance at the cost of shadow quality, though in our testing we could detect neither performance nor image quality changes between the two options.

RoadQuality: Changing the setting from “pc” to “console” appears to have the slightest of changes on image quality; in our tests we believe we observed minute differences in the image quality of stones, papers, and other small details embedded into or placed on top of road surfaces. However, given the need to restart the game between config adjustments it is impossible to definitively state that this setting has any impact.
 

Fatboi1

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His hardware is much stronger than a console, and he still gets stuttering, which is nonexistent on consoles.
When Bioshock Infinite launched last year, it had a horrible screen tearing problem and a microstutter issue that wouldn't go away which was "nonexistent" on consoles WAY weaker than PC's. It got fixed a few months later. It was a game issue. Just because a issue is nonexistent on a console doesn't mean it's simply a hardware issue. It's different for games running on PC's across a large span of different hardware specs, let alone configurations which consoles don't have.




Master race :wow:
PSWiiUC4 Race :wow:
 

MeachTheMonster

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Because consoles maintain a much lower bar for performance. He drops down to 45 with more than 3x a console resolution and yet you're claiming 30fps on a much lower resolution is better. :wow:
Being "better" is subjective. Some people are sensitive to framerate, some people resolution. Some people prefer a locked framerate, some people prefer whatever as long as its high as it can go.

I said it has "better performance" because the consoles don't stutter of have many of the performance problems PC gamers had complaining about. Maybe I should have said more consistent performance.

If the performance options do nothing then it's either the hardware or the game. Considering the beast rigs, it's the game's fault.
Yes it's the game fault, I look forward to y'all being mad at devs/games going forward cause your hardware isn't enough. :mjlol:

Consoles never punched above their weight because they need to perform less than 40% of what's expected on a PC.
Yup crisis running on a 360 with less than a gig of ram isn't "punching above its weight"

:stopitslime:
It sure does feel good. :ahh:

Not when y'all are furiously blaming devs, cause your hardware can't cut it anymore :ahh:
 

MeachTheMonster

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When Bioshock Infinite launched last year, it had a horrible screen tearing problem and a microstutter issue that wouldn't go away which was "nonexistent" on consoles WAY weaker than PC's. It got fixed a few months later. It was a game issue. Just because a issue is nonexistent on a console doesn't mean it's simply a hardware issue. It's different for games running on PC's across a large span of different hardware specs, let alone configurations which consoles don't have.
The "hardware problem" with PC's is that they are not static/consistent like consoles. Which is why consoles usually preform better than PCs with similar specs

PSWiiUC4 Race :wow:
See you on Halo guardians :wow:
 

MeachTheMonster

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I do not get stutters using medium textures

the consoles are running at 720/900p and 30fps. they're also using custom settings. that nvidia tweaking guide revealed that many of the config file settings have a separate 'console' setting

Turn your resolution down to 720p and see if the stuttering stops at high/ultra textures
 

Rice N Beans

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Being "better" is subjective. Some people are sensitive to framerate, some people resolution. Some people prefer a locked framerate, some people prefer whatever as long as its high as it can go.

I said it has "better performance" because the consoles don't stutter of have many of the performance problems PC gamers had complaining about. Maybe I should have said more consistent performance.

It's easy to get consistent performance with a low FPS lock. Obviously the gamer didn't want to suffer with low standards.
Yes it's the game fault, I look forward to y'all being mad at devs/games going forward cause your hardware isn't enough. :mjlol:




Yup crisis running on a 360 with less than a gig of ram isn't "punching above its weight"

:stopitslime:

At less much less than the common desktop resolution, with much lower effects, muddier looks and a paltry 30fps.

Again it's EASY to get there when the bar is so low.
Not when y'all are furiously blaming devs, cause your hardware can't cut it anymore :ahh:


Is bad code suddenly non-existant in this world?

Funny you'd blame hardware when the new consoles are all x86 based like a PC, further solidifying it is the game code. :mjlol:
 

daze23

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Turn your resolution down to 720p and see if the stuttering stops at high/ultra textures
why? that would be a way worse solution than playing at 1080p with medium textures

the pirates already pointed out that it probably has to do with some wacky DRM
 

daze23

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Yup crisis running on a 360 with less than a gig of ram isn't "punching above its weight"
that version didn't even use the same engine as the PC version. basically they remade Crysis for the ps360 with the Crysis 2 engine
 
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