Funny enough thats what I'm going for alsoYou kind of do. I had 100 in Persuade,Lie, and hack I could damn near talk or hack my way through anything.
Funny enough thats what I'm going for alsoYou kind of do. I had 100 in Persuade,Lie, and hack I could damn near talk or hack my way through anything.
Damn there really are no grenadesGame is pretty dope imo, it's like a mix of Fallout, Mass Effect, Borderlands & No Man's Sky
Where do you get that sword from the loading screen?
I decided to pay tribute to the King guy at Groundbreaker and my crew was like "Uhhhh Captain we need those bits don't we" and "Yeah we don't want a pushover rep captain" then I was like fukk it, loaded a past save then bodied everybody and took his electric gun
Also just realized there's no grenades in the game
Damn there really are no grenades
I can confirm this, bullshyt missionMakes space suits, wont travel
the absolute worst quest on this entire game
you need to do the radio free monarch quest than than after that Canid's Cradle quest talk to sanjar and get him to side with zora there is a bit more to it.
- See Where the Ship Lands
They could still stick the landing...
0/10 from the Monarch judges.- Retrieve the Gunship's Targeting Module
Reach the ship and take the targeting module from its central terminal.- (Optional) Give the Module to Sanjar
Go to Stellar Bay and give Sanjar Nandi the module to ally with MSI.- (Optional) Give the Module to Graham
Go to Amber Heights and give Graham Bryant the module to ally with the Iconoclasts.- (Optional) Convince MSI and the Iconoclasts to Negotiate
There's a chance for peace between MSI and the Iconoclasts, but you'll need to convince their leadership to go along with it.
Sanjar says he's willing to negotiate, but only if Graham is replaced as a leader. The obvious alternative is Zora.
Before Sanjar is willing to negotiate with Zora, he wants to see her employee review. Retrieve it from Cascadia and bring it to him.- Oversee the Negotiation
Zora and Sanjar are meeting at the OSI Church outside Stellar Bay's Southern gate. Meet them there to help establish peace between MSI and the Iconoclasts
Yeah you really had to play the role of a wise arbitrator during that sit between the two because it can go from to I like how even you manage to get them to meet for peace it can still go if your not smart with your dialogs choices between the two sides.i tried to make peace between them but they started blasting each other on site idk if it was a glitch or maybe i ain't talk them into it enough I had to choose sides because the [redacted] were shooting me I was just trying to bring peace to this galaxy 2nd playthrough im killing everybody
Yeah you really had to play the role of a wise arbitrator during that sit between the two because it can go from to I like how even you manage to get them to meet for peace it can still go if your not smart with your dialogs choices between the two sides.
How many hours is this game?
40-50 doing every side quest.
I'm going to do another play through so lets say 60-70 hours for me