The Official Street Fighter 6 thread! We Open world fighting now?!

O.Red

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I actually completely agree with you and have said the same thing to long time friends that are sour on fighters now.

I've told them over and over it's not just that fighters are easier yes, but also the crowd is larger and the information is abundant.

When I was going to arcade tournaments and traveling for the 2 or 3 majors they had a year it was super clear who was great good ok and bad.

Mostly because like you said it was all a knowledge check, and if not a knowledge check it was a execution check. So old heads felt a lot better with the actual limited knowledge they aquired over say 2-3 years and that knowledge crushed all bad and ok players you could even still some rounds from good players.


But now...

Week one a bad player with good execution can YouTube optimal combos only be good at that and give "better" players over the blues.


A lot of my homes hate on newer games when really it's just them and the times.


A platinum/diamond ranked player in SF5 is equivalent to 40 percent of what we played in the arcades and in our local scene. The rest being like silver and a couple grandmasters.
Yea a lot of the reason I don't take ogs seriously (in anything not just fgs) is because through the complaints I can see the unwillingness to adapt and wanting to stay in their glory days

This ain't 2008 where a nikka was the best in his city and one of 3 people in his area that knew frame data and what an option select is :russ: now you could end up in a tournament or casuals where pretty much everybody knows all the previous intermediate skills of fgs.

And because SF5 relies so much on frame knowledge you can't just instincts your way through just because you was good at CVS2. Now you mad because this 18 year old that knows 1000 situations just washed you. Sanford Kelly whining ass complained once about the idea of having to practice to beat somebody in 5:mjlol::russell::camby:


I know I'm a whole SF5 shill in this thread:mjlol:but social media, SF5 and Sonicfox made the fgc skill level evolve in ways that may never be appreciated
 

SCJoe

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Yea a lot of the reason I don't take ogs seriously (in anything not just fgs) is because through the complaints I can see the unwillingness to adapt and wanting to stay in their glory days

This ain't 2008 where a nikka was the best in his city and one of 3 people in his area that knew frame data and what an option select is :russ: now you could end up in a tournament or casuals where pretty much everybody knows all the previous intermediate skills of fgs.

And because SF5 relies so much on frame knowledge you can't just instincts your way through just because you was good at CVS2. Now you mad because this 18 year old that knows 1000 situations just washed you. Sanford Kelly whining ass complained once about the idea of having to practice to beat somebody in 5:mjlol::russell::camby:


I know I'm a whole SF5 shill in this thread:mjlol:but social media, SF5 and Sonicfox made the fgc skill level evolve in ways that may never be appreciated
ALOT of the "OG" players were getting by on geography and being around all the information compared to most of the country. Dude's wouldn't believe all of the hiding tech that was going on pre-youtube/sf4 replay. I used to think mofo's had reactions like a mofo before I found out what jump teching and crouch teching was or how the daigo psychic uppercuts would literally be him just mashing DP in block strings. If you were learning the game though you would have got clowned for mashing anything.
 

Batsute

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This ain't 2008 where a nikka was the best in his city and one of 3 people in his area that knew frame data and what an option select is :russ: now you could end up in a tournament or casuals where pretty much everybody knows all the previous intermediate skills of fgs.
And because SF5 relies so much on frame knowledge you can't just instincts your way through just because you was good at CVS2. Now you mad because this 18 year old that knows 1000 situations just washed you. Sanford Kelly whining ass complained once about the idea of having to practice to beat somebody in 5:mjlol::russell::camby:


I know I'm a whole SF5 shill in this thread:mjlol:but social media, SF5 and Sonicfox made the fgc skill level evolve in ways that may never be appreciated

Breh I made it halfway down ya post and said to myself, “He gotta be talking about Sanford” before I saw you named him. :bryan:

Santhrax posts like scorned woman on Twitter.
 

O.Red

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ALOT of the "OG" players were getting by on geography and being around all the information compared to most of the country. Dude's wouldn't believe all of the hiding tech that was going on pre-youtube/sf4 replay. I used to think mofo's had reactions like a mofo before I found out what jump teching and crouch teching was or how the daigo psychic uppercuts would literally be him just mashing DP in block strings. If you were learning the game though you would have got clowned for mashing anything.
Yea they would hide tech and ironically enough Japan was hiding tech from them :mjlol:

You had to have a plug in Japan to get frame data because they had the books

Now that shyt in an app on my phone :wow:
 

It is a mystery

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I honestly disagree with a lot of the discussion I see in here. Having more accessible knowledge may have increased the floor of fighters, but it did very little to push the ceiling. In any game that rewards legacy skill, the top players are still the ogs anyways even with all the new resources. Accessible knowledge is a good thing and more really should be available ingame. Youtube/wikis aren't what's clamping skill levels, the games mechanics are.

Also, for as much good as sf6 is doing (crossplay, rollback, single player, production value), the roster is looking super:flabbynsick: especially compared to the latest version of 3, 4, or 5 (which obviously isnt fair but still). This is DEFINITELY a season pass game. The redesigns for some characters are really good. This is the best most characters like chun li, rashid, and deejay ever looked. Only one in not really feeling is cammy since it seems basic compared to the Street fighter duel one. The much bigger issue is a lot of cuts of really cool characters and those new designs aren't it, although they could be better in motion. Jamie really impressed me.
 

Black Magisterialness

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I honestly disagree with a lot of the discussion I see in here. Having more accessible knowledge may have increased the floor of fighters, but it did very little to push the ceiling. In any game that rewards legacy skill, the top players are still the ogs anyways even with all the new resources. Accessible knowledge is a good thing and more really should be available ingame. Youtube/wikis aren't what's clamping skill levels, the games mechanics are.

Also, for as much good as sf6 is doing (crossplay, rollback, single player, production value), the roster is looking super:flabbynsick: especially compared to the latest version of 3, 4, or 5 (which obviously isnt fair but still). This is DEFINITELY a season pass game. The redesigns for some characters are really good. This is the best most characters like chun li, rashid, and deejay ever looked. Only one in not really feeling is cammy since it seems basic compared to the Street fighter duel one. The much bigger issue is a lot of cuts of really cool characters and those new designs aren't it, although they could be better in motion. Jamie really impressed me.

But you WANT the floor to increase because it inflates the middle. The problem with most fighting games older than say 7 years, is that the middle evaporates FAST. The good players were good from day 1, the middle players grinded their way to good, and the trash players started losing other trash players to play, so they didn't progress.
I'm never upset about games having large casual bases, that means that there's people to play at all skill levels. Which is something that disappeared from SF V in like a year.
And, I don't think the mechanics of SFV were any more prohibitive at its foundation that something like Tekken 7. If we're talking about mechanics being prohibitive then that's Xrd and Blazblue.
SFV's issue was it was comeback mechanics. SF6 looking great because you're rewarded for playing well, instead of artificial "hype" through comebacks. If anything that's made the game MORE accessible.
 

Sleepy Floyd

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breh you makin up tall tales now. Is this final patch the most balanced definitely, but since season 3 the game has been in a good spot. To the breh @O.Red point everybody was at C tier. Arguably the worst 3 characters were Kage, Alex, & Falke, but we’re completely viable outside of competitive play. If you wanna look at it at the competitive level your argument gets even worse.

Infil won with Juri at a Major
4phillz took a major with Falke
Idom was putting in work with a nerfed Laura
Nauman took EVO 2020 with Sakura


Y’all really don’t be putting respect on these players skills. If the game was so unbalanced why didnt Samurai run through everyone with Akuma pre 2020 or Tokido dominant with Luke at Topanga?
A few rare mid tiers winning a few tournaments doesn't change the fact that the game is unbalanced.

If the game is so balanced, why aren't any Zangiefs, FANGs or Dans winning EVO?
 

Batsute

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A few rare mid tiers winning a few tournaments doesn't change the fact that the game is unbalanced.

If the game is so balanced, why aren't any Zangiefs, FANGs or Dans winning EVO?

Breh I really feel like sometimes y’all just be saying shyt for the sake arguing. FANG won CEO 2021 and was 3rd at COmbo Breaker 2022, multiple Oros in top 8 as well. This season has been one of the most diverse but one of the biggest problems is that it’s too late for a lot of characters.


Players are already invested in their character, and refuse to change. Daigo likes the Kage buffs and is arguably A-Tier now, but he’s staying with Guile even with the nerfs. Plus how many top tier specialist mained those characters you listed, for Gief who Stu, Brutus, or Itabashi? Don’t even mention Fraud Eyez.
 

O.Red

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A few rare mid tiers winning a few tournaments doesn't change the fact that the game is unbalanced.

If the game is so balanced, why aren't any Zangiefs, FANGs or Dans winning EVO?
That ain't what balanced means. Find me the fighting game where every character has won a major? There ain't enough tournaments in the world :mjlol: And Evo is once a year and you're talking about a game with 41 characters come on bruh:mjlol:

SF5 is the most balanced fighter ever because a higher percentage of the cast performs well in majors than ANY other fg.

Which other SF is this paragon of balance y'all comparing to SF5?


SF4 that was terrorized by Yun and broken by Elena and Rolento (among others)??? A game that has HORRIBLE matchups???

Is it 3rd Strike? Where S++ Chun Li breaks the game and there are only 3 other competitive characters?

SF4 and 3S are riddled with 7-3 matchups. SF4 has a few 8-2s and 9-1s bruh :mjlol: . SF5 has less than 5 7-3 matchups. That's a precedent
 
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The Mad Titan

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^

Any character can win in SF5 because of how the mechanics work, that's really it. Again it's pretty well balanced now. But Up until V reversals got added it was not.
But! Because of how the over all mechanics work in the game and just how many tournaments we have now, seeing a Fang, or Gief or mid/low tier win a major could and did happen. Even the Low tier are threats the main reason most actual Low tiers are low in SF5 are because of how badly they fight the top tiers, not so much the mid tier.


Just how you pointing out how yun and Elena were a pain in sf4, G, cammy, akuma and Abigail among others were a pain in sf5. It's just that with constant updates the longest 1 top tier stayed top was usually about 4-5 months unless your name was Guile, Cammy, Akuma or Rashid or something.
 

The Mad Titan

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I should mention that I think SF5 is a good game now, also that I personally feel it takes more skill to be consistently good at than almost any other fighter out currently.
 

O.Red

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Any character can win in SF5 because of how the mechanics work, that's really it. Again it's pretty well balanced now. But Up until V reversals got added it was not.
But! Because of how the over all mechanics work in the game and just how many tournaments we have now, seeing a Fang, or Gief or mid/low tier win a major could and did happen. Even the Low tier are threats the main reason most actual Low tiers are low in SF5 are because of how badly they fight the top tiers, not so much the mid tier.


Just how you pointing out how yun and Elena were a pain in sf4, G, cammy, akuma and Abigail among others were a pain in sf5. It's just that with constant updates the longest 1 top tier stayed top was usually about 4-5 months unless your name was Guile, Cammy, Akuma or Rashid or something.
And the bolded is why I go so hard for it. The game is built to where every character has access to momentum

Are you talking about Vshift? Because the game launched with V reversal

And every fighting game will have top tiers and annoying characters. That's unavoidable. The problem is the effect they have on the game as a whole. Even when characters are dominant in SF5, they don't BREAK the game. Tokido's Akuma had a run but he didn't terrorize SF5

Nikkas dropped their mains for Yun for a reason. Elena literally fukks the game up. The game itself had unblockables :mjlol:


There is no matchup in SF5 as bad as Blanka vs T Hawk, Guile vs Bison or Vanilla Seth vs Gief(This matchup is arguably 10-0)

And I can admit that SF5 had one broken character. That was season 1 Nash. And luckily he got nerfed before too many people got hip to it
 
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