I honestly disagree with a lot of the discussion I see in here. Having more accessible knowledge may have increased the floor of fighters, but it did very little to push the ceiling. In any game that rewards legacy skill, the top players are still the ogs anyways even with all the new resources. Accessible knowledge is a good thing and more really should be available ingame. Youtube/wikis aren't what's clamping skill levels, the games mechanics are.
Also, for as much good as sf6 is doing (crossplay, rollback, single player, production value), the roster is looking super
especially compared to the latest version of 3, 4, or 5 (which obviously isnt fair but still). This is DEFINITELY a season pass game. The redesigns for some characters are really good. This is the best most characters like chun li, rashid, and deejay ever looked. Only one in not really feeling is cammy since it seems basic compared to the Street fighter duel one. The much bigger issue is a lot of cuts of really cool characters and those new designs aren't it, although they could be better in motion. Jamie really impressed me.