made it to master with ryu in like a week, gonna try to take what i know now about the sf6 system and get back to manon. there was a little untapped potential in drive rush juggles and just getting out of the "big plus button" mindset makes me think i can get around her weaknesses more.
on the current topic, iunno man parry is a necessary evil in this game
offense in this game is so strong that i'd argue parry needs to be there to stop autopilot offense, as well as give a mindgame to people who think they're just gonna meaty you to oblivion. Mfs think twice about just hitting strings if you know you can DI one of their gaps (deejays with cr.mp into the backsway followups, dhalsims with arc fireball into slide, manon scoring a knockdown and then doing the meaty overhead kick, etc etc)
its fun grabbing overly happy parry people, esp the people that think they're just gonna parry a cross up attempt
drive impact is way too committal to be good imo. it's got its uses, especially defensively
drive rush is strong but i dont think its incredibly heinous outside of deejay and sometimes Juri. Usually if i can feel it's coming i don't have a problem checking it with a good poke and getting a nice punish off of it