ThisWhich just leads to people pressing nothing in neutral or only cancelable buttons. Which makes neutral stale as fukk until someone says fukk it and uses their slime or skip neutral tools
ThisWhich just leads to people pressing nothing in neutral or only cancelable buttons. Which makes neutral stale as fukk until someone says fukk it and uses their slime or skip neutral tools
Just play consistently. Go to training mode first, practice your confirms/combos and then go online when ready.Brehs, I'm a casual who hasn't played much since launch
Any Tips to get in a groove without going to Modern controls?
it's a risk, just like nearly any other options in the game. with that logic you should never throw a fireball because someone might jumpWhich just leads to people pressing nothing in neutral or only cancelable buttons. Which makes neutral stale as fukk until someone says fukk it and uses their slime or skip neutral tools
it's a risk, just like nearly any other options in the game. with that logic you should never throw a fireball because someone might jump
if someone is consistently DI'ing your random pokes, you aren't gonna switch it up or make a mental note to do something else? you just resigned to the L? sayin "you got it, tryhard" like LTG?
This
so you understand there are situations where things work and they don't.This is cap. You play ryu. You know there are fb traps and spacings you operate from . If you throwing point blank fbs with predictable timing often you are bad at the game.
Im not bad at this game. I just think its lacking and could be better.
Cancelable bufferable low commitment normals have always been a street fighter stable. It's always been 80 percent of the neutral.Which just leads to people pressing nothing in neutral or only cancelable buttons. Which makes neutral stale as fukk until someone says fukk it and uses their slime or skip neutral tools
Ive seen DI land on the best players in the world, repeatedly, when cornered. How isnt it good?
It's good, but it's far from unbeatable or broken. Does something have to be terrible or undeniably great in order to be accepted in the FGC? It cancelling some buttons just means you have to consider your offensive approach and your opponents decision making. Or are you talking about input cancelling?Not to mention it flat out turns off a lot of buttons.
Cancelable bufferable low commitment normals have always been a street fighter stable. It's always been 80 percent of the neutral.
I mean, there's always room for improvement in pretty much anything. That alone doesn't equate that something's bad. I asked you once before, what would you implement to "make it better". You didn't give an answer last time. Do you have an answer now?This is cap. You play ryu. You know there are fb traps and spacings you operate from . If you throwing point blank fbs with predictable timing often you are bad at the game.
Im not bad at this game. I just think its lacking and could be better.
I mean, there's always room for improvement in pretty much anything. That alone doesn't equate that something's bad. I asked you once before, what would you implement to "make it better". You didn't give an answer last time. Do you have an answer now?
imiLarger punish window on button - DI. The amount of times Ive been hit with that shyt in the corner when Im legit mashing the button in response is comical - I hear you here and have had that happen as well.
DR doesnt eat inputs. I played a DJ last night where I knew he would DR, so I held up soon as I seen him turn green. Instead the game decides that I dont jump and his teleports over and hits me. Terrible - This is everyone's most sensible complaint and is legit, to most degrees. Brian F has a vid explaining how that works a bit with input timing as well. Not to say that it definitively should be the way it is, but his breakdown makes it understandable a bit on the hows and why's of it.
Parry needs a longer lockout so you cant just spam it in blockstrings and staggers praying -
Overall damage decrease
DR needs to cost two bars.
PP needs an adjustment, you shouldnt get punished as hard as you do for some buttons. Make it so jabs are only jab punishable after or something. Getting a throw into the corner for pressing jab is stupid
Obvious character balances but I care more about the system overall.
With jp vs Manon...among other "excuses" as you call them.Didnt I 10-0 u papi why you trying to tell me what works and what doesnt in this game