i disagree with so much of this lol
jamie should lose all of his drinks on round end, because him getting them is so baked into his character. even a level 2 jamie to start off is way too strong, AND the damage reduction penalty? waaay too strong then with the twins target combo and a divekick. it'd be different if him getting drunk just gave him damage but this mf has a whole kit that just gets better. start back at lit meter 0 with this nikka. i'd nerf his st.fp so that the first hit only comes out point blank so that drive impact could counter it tho
marisa command grab is so slow that the damage is fine. she's not even a grappler, so make it so that she doesnt get oki off of it. as it stands, it (and jamie command grab) are the best command grabs in the game
lily needs a decent ender but make ex dp with windstock fully invincible for starters
chun-li fireball is fine. If they wanna increase the recovery then they should reduce the charge time for it because it's something like 50f. sonic boom is 45, ex kikoken is also 45
manon grab already doesn't really give her oki from what i remember unless you're falling for a dashup command grab, or the weak high/low which both options can be drive impacted...she can't even safely drive rush after landing the command grab or the hitgrab. honestly there's two ways they could buff manon which is fully lean into the medals and make the hitgrab do a bit more damage since you gotta combo into it and maybe give her better moves based off the medals, or just make the rest of her kit not ass
honda ex headbutt is fine as is, let that nikka get bodied by throws. i dont think honda players lose because of that headbutt and lord knows he doesn't need it. i'd argue they need to figure out a distinction between medium and heavy headbutt because i dont see a reason to do the medium one right now
i only really agree with jp od amnesia spheres disappearing if he's hit. personally i think his conversions are the best thing about him. I'd probably make some of his normals like j.rh not as sfv levels of dumbness tho.
Thanks for the feedback
- Good points on Jamie. Another thing that popped in my head is if the Jamie knows they're gonna lose the round, they'll just stock drinks up so they have something for next round lol. I do believe at the very least, the damage penalty needs to go if he doesn't keep his drinks.
- Marisa is my main. I'm just trying to be fair about nerfs. I'd much rather it do less damage than lose the oki tbh lol
- EX Wind Buster being fully invincible is a good one, or SA1 being frame 1 invincible. Either works.
- When you say Chun Li's fireball is fine, I must ask: have you ever fought against a Modern Chun Li?
- The rest Manon's kit isn't ass though. She has the best AAs in the game, REALLY good normals, a reversal starting at level 1 super, etc. She just need some type of ability with drive rush, because right now its essentially non existent. If her drive rush is sped up like I'd suggested, command grab would need to push them further out or DR into command would be too strong of an oki option IMO.
- I'm fine with EX headbutt being a true reversal if it means butt splash isn't + on block anymore. Honda isn't top tier, but fighting against him is extremely obnoxious and boring. So I was thinking upgrade his defense in exchange for weakened offense.
- I don't believe OD Amnesia should be a true reversal. The reward for working your way in vs a character of JP's archetype has always been guaranteed pressure. The best zoner with the best anti airs and the best pokes and the best damage conversions and the best set play shouldn't also have the best reversal lol. Level 1 SA being frame 1 is good enough.
What are your issues with Kimberly, Ryu, Ken , Guile , Luke, and Gief's suggested changes?
EDIT: I should also say that with the changes I suggested, Ken and JP are probably still the best characters in the game