Some changes I've come up with going into Season 2
Universal System Changes
- throw looping requires drive rush always
- drive impact meaty does not cause a wall splat if blocked
- drive rush is deactivated anytime a character's fireball is on screen.
- loosen inputs to make it easier to do super without messing up
- reduce hit box on all crouching medium kicks that can be drive rush cancelled
Character Changes
JP
- OD amnesia spheres disappear if JP is hit
- OD amnesia no longer invincible on frame 1
- Reduce juggle ability from drive rush
- Shorten cr. mp hitbox
- jumping heavy punch hurt box expanded
- standing heavy punch hurtbox expanded
Ken
- Dragon lance at worst -3 on block and 0 on block at best
- Run -> dragon lance does not side switch unless meter it is OD.
- jumping fierce hit box reduced and hurtbox expanded
- Standing light punch pushback on block increased
Guile
- Flash kick range reduction
- cr.mk plus frames on hit reduced
Deejay
- jumping light kick puts deejay in floating combo state if he is hit
- reduced recovery on just cool -> light kick
- crouching heavy kick recovery increased
- Drive rush speed reduced
Cammy
- standing light punch hit box reduction
- dive kick damage reduction
Chun Li
- increased recovery on Kikoken
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Juri
- st.mp reduced from +2 to +1
- st mp pushes further out on block
Blanka
- Blanka Chan dolls do not reset between rounds
- Perfect Parry makes Blanka recover closer to the opponent after blanka ball
- SA2 damage reduction
Luke
- invincibility on Super Art 1 removed
- crouching fierce hitbox reduced
- Jumping heavy punch hitbox reduced and hurtbox expanded
Marisa
- Command grab damage reduced by 10%
Kimberly
- Super Art 1 is a frame 1 reversal
- standing fierce hitbox expansion
- Bomb stash recovers between rounds
Jamie
- Damage penalty without drinks removed
- Jamie loses 2 drinks between rounds but keeps whatever is left over
- crouching heavy kick increased recovery
Lily
- Loses 1 wind stock between rounds but keeps whatever is left over
- tomahawk buster hitbox expanded to give her consistent combo ender without wind
- Give Super Art 3 attack throw properties to make it easier to combo into
Manon
- Drive rush sped up
- command grab sends opponent further away, making oki(offensive pressure afterwards) impossible
- cr.mk special cancellable
Ryu
- standing medium punch increased from -1 on block to +1
- Denjin Charge sped up
Honda
- EX headbutt no longer vulnerable to throw
- Buttsplash is now -3 on block across the board
Dhalsim
- no changes
Rashid
- no changes
Zangief
- Super Ar 1 invincible on frame 1
- lariat hitbox expanded to hit from both sides