Poison = Poison
Poison = Poison
Don't forget Eddy = ChristieT. Hawk = Lily
Raven = Master Raven
Bruce = Josie
Guy = Kimberly
Even Manon was originally thought to be an off-shoot of Abel. Definitely his national representative replacement.
With the Tekken games, it's typical that they eventually will just have both versions in the same game, which is what I'd prefer they do, since in most cases, both the male and female characters are designed really well and they can differentiate their movesets over time, like how they've done with Yoshi/Kunimitsu, Jun/Jin and how capcom has done with Ryu/Ken.Don't forget Eddy = Christie
It doesn't seem to work as well in Tekken, because Christie and Maven both got bushed for the OGs and I suspect Josie will be too now that fukkyamom got introduced.
Some changes I've come up with going into Season 2
Universal System Changes
- throw looping requires drive rush always
- drive impact meaty does not cause a wall splat if blocked
- drive rush is deactivated anytime a character's fireball is on screen.
- loosen inputs to make it easier to do super without messing up
- reduce hit box on all crouching medium kicks that can be drive rush cancelled
Character Changes
JP
- OD amnesia spheres disappear if JP is hit
- OD amnesia no longer invincible on frame 1
- Reduce juggle ability from drive rush
- Shorten cr. mp hitbox
- jumping heavy punch hurt box expanded
- standing heavy punch hurtbox expanded
Ken
- Dragon lance at worst -3 on block and 0 on block at best
- Run -> dragon lance does not side switch unless meter it is OD.
- jumping fierce hit box reduced and hurtbox expanded
- Standing light punch pushback on block increased
Guile
- Flash kick range reduction
- cr.mk plus frames on hit reduced
Deejay
- jumping light kick puts deejay in floating combo state if he is hit
- reduced recovery on just cool -> light kick
- crouching heavy kick recovery increased
- Drive rush speed reduced
Cammy
- standing light punch hit box reduction
- dive kick damage reduction
Chun Li
- increased recovery on Kikoken
-
Juri
- st.mp reduced from +2 to +1
- st mp pushes further out on block
Blanka
- Blanka Chan dolls do not reset between rounds
- Perfect Parry makes Blanka recover closer to the opponent after blanka ball
- SA2 damage reduction
Luke
- invincibility on Super Art 1 removed
- crouching fierce hitbox reduced
- Jumping heavy punch hitbox reduced and hurtbox expanded
Marisa
- Command grab damage reduced by 10%
Kimberly
- Super Art 1 is a frame 1 reversal
- standing fierce hitbox expansion
- Bomb stash recovers between rounds
Jamie
- Damage penalty without drinks removed
- Jamie loses 2 drinks between rounds but keeps whatever is left over
- crouching heavy kick increased recovery
Lily
- Loses 1 wind stock between rounds but keeps whatever is left over
- tomahawk buster hitbox expanded to give her consistent combo ender without wind
- Give Super Art 3 attack throw properties to make it easier to combo into
Manon
- Drive rush sped up
- command grab sends opponent further away, making oki(offensive pressure afterwards) impossible
- cr.mk special cancellable
Ryu
- standing medium punch increased from -1 on block to +1
- Denjin Charge sped up
Honda
- EX headbutt no longer vulnerable to throw
- Buttsplash is now -3 on block across the board
Dhalsim
- no changes
Rashid
- no changes
Zangief
- Super Ar 1 invincible on frame 1
- lariat hitbox expanded to hit from both sides
Elevating lower tiers chars is better than nerfing the topBruh like no to 90% of that majority of the problems can be fixed individually nerfing the top tiers’ DR.
I do agree on that crouching mk, but that’s mostly on Ken because his ass is playing Super Turbo with that shyt.
I wish Capcom adopted KOF's grappler style, in that all real grappler's can combo their command grabs into their super command grabs. Cats would shyt their pants on that tho.Elevating lower tiers chars is better than nerfing the top
Ken and JP really aren't an issue to where they need to be nerfed. The issue is the lower characters don't get to have as much fun and feel relatively incomplete
Especially with grapplers. SF6 really hates grapplers
Bruh like no to 90% of that majority of the problems can be fixed individually nerfing the top tiers’ DR.
I do agree on that crouching mk, but that’s mostly on Ken because his ass is playing Super Turbo with that shyt.
Elevating lower tiers chars is better than nerfing the top
Ken and JP really aren't an issue to where they need to be nerfed. The issue is the lower characters don't get to have as much fun and feel relatively incomplete
Especially with grapplers. SF6 really hates grapplers
That's what they did with SF5. Laura and Mika are straight up and down KOF grapplersI wish Capcom adopted KOF's grappler style, in that all real grappler's can combo their command grabs into their super command grabs. Cats would shyt their pants on that tho.
Nah, they didn't do it then either. I'm not talking about comboing off the lil pitty pat hit grabs or normals. I'm talking about the full comboable command grab-into-super command grab.That's what they did with SF5. Laura and Mika are straight up and down KOF grapplers
SF5 Gief also had the ability to combo into super from headbutt and could air to air confirm into air spd(which he can still do in 6). Sf5 and 6 relationship with grapplers is night and day
The thing is I don't even think Gief should be completely converted into a KOF grappler, I just want them to let the nikka cook. I'm realizing that SF6 command grabs having super high damage is a smokescreen because they made command grabs comically difficult to set up. Gief has strong medium buttons and not much else so once he gets in spd rand nikkas just hold neutral jump
Oh I misreadNah, they didn't do it then either. I'm not talking about comboing off the lil pitty pat hit grabs. I'm talking about the full comboable command grab-into-super command grab.
Oh I misread
I'm not familiar enough with KOF to even know what that looks like I didn't even know that shyt was possible
At that point in the vid is an example, albeit I think technically that move is a hit grab, but she combos off the actual slam. So it's damaged isn't neutered beforehand, unlike how Manon's hitgrab into super works.
Or even better shown here, when she gets both parts of the grab off before combo-ing into each super, level 1-3.
But of course!Your Shermie was aggy as hell
Breh, I was having this convo with my homie like 2 weeks agoI wish Capcom adopted KOF's grappler style, in that all real grappler's can combo their command grabs into their super command grabs. Cats would shyt their pants on that tho.