The issue is the people doing the most complaining about DI are also the ones that happen to never do any introspection. Have you stopped and asked yourself where am I fukkin up?" Because I'm seeing very little of it in this threadLike I said, people are using it as anti-air and anti meaty. I play Zangief. If I throw a Fierce (easily his 2nd or 3rd best button) or Roundhouse, I basically don't have time to react. Also, my first Street Fighter was STREET FIGHTER. My whole muscle memory is punishing and pressing on offense. Or, I throw something, they block, I STOP because know not to do unsafe strings, but to stop it, I need to mash jab and hope I get the 3rd in time, or stop what I'm doing in a split second and hit mine. It's a bullshyt mechanic. I have to unlearn almost 30 years of actual good gameplay because of this scrubby nonsense.
And it absolutely is a comeback mechanic. Since there is no chip outside of Burnout, it's a last ditch cheap way to open someone up for people with no mixup game or footsies. It totally works in favor of scrubby play. It gives you free corner combos! I don't even attempt the shyt unless the opponent is in Burnout, or I'm way behind and need a dramatic CA to come back and win. It's counterintuitive if you've played SF before seriously, especially before 5.
If you're complaining about getting anti aired by DI you're probably doing some really bad jumps
If you're complaining about not having time to react, you should be engineering situations where you do have time to react. Reactions are based on heuristics. Whoever has the most refined heuristics has the best reactions because they manufactured the scenario to react to.
Relying on mash jab as your only counter to DI implies a lack of knowledge. You have multiple options. You have parry, you have neutral jump, you can throw it. A grappler command grabbing DI gets you a punish counter for obscene damage
Also i mentioned a few pages ago DI has been catching nikkas sleeping at the wheel. Y'all don't have the mental stack for anticipating DI, and based on the complaints it looks like you don't want to develop one at all. We're talking about a 26 frame move breh. The fastest normal in the game into DI is at least 27 frames. After that we're looking at 28 and up frame situations. At that point you gotta just acknowledge that you have the reactions of a sloth or you just got caught slippin, at which point you upgrade your heuristic
And nikkas gotta stop with the "30 years of good gameplay" shyt. because the main nikkas saying it usually ain't as good as they think they are. Y'all complained about SF5 for being too much autopilot now y'all still complaining because DI won't let you autopilot enough.
Is it Oochie Wally or is it One Mic? Is it "I don't get to play" or "DI took all my life"?
And comeback mechanics have existed since SF2 y'all gotta stop using that one