The Official Street Fighter 6 thread! We Open world fighting now?!

TripleAgent

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DI is some of the easiest shyt on the planet to get around. Literally.. you can just jump, you can throw it, you can counter it with your own DI, you can back dash. All sorts of shyt. If you can't counter DI it's because you did something unsafe or fished with a heavy. DI is NOT a comeback mechanic like X-Factor. At ALL.



Also, you gotta remember this game is bringing in more new people to fighting games than any other in recent memory. People DON'T have fundamentals. :russ:
Like I said, people are using it as anti-air and anti meaty. I play Zangief. If I throw a Fierce (easily his 2nd or 3rd best button) or Roundhouse, I basically don't have time to react. Also, my first Street Fighter was STREET FIGHTER. My whole muscle memory is punishing and pressing on offense. Or, I throw something, they block, I STOP because know not to do unsafe strings, but to stop it, I need to mash jab and hope I get the 3rd in time, or stop what I'm doing in a split second and hit mine. It's a bullshyt mechanic. I have to unlearn almost 30 years of actual good gameplay because of this scrubby nonsense.

And it absolutely is a comeback mechanic. Since there is no chip outside of Burnout, it's a last ditch cheap way to open someone up for people with no mixup game or footsies. It totally works in favor of scrubby play. It gives you free corner combos! I don't even attempt the shyt unless the opponent is in Burnout, or I'm way behind and need a dramatic CA to come back and win. It's counterintuitive if you've played SF before seriously, especially before 5.
 

Khalil's_Black_Excellence

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Like I said, people are using it as anti-air and anti meaty. I play Zangief. If I throw a Fierce (easily his 2nd or 3rd best button) or Roundhouse, I basically don't have time to react. Also, my first Street Fighter was STREET FIGHTER. My whole muscle memory is punishing and pressing on offense. Or, I throw something, they block, I STOP because know not to do unsafe strings, but to stop it, I need to mash jab and hope I get the 3rd in time, or stop what I'm doing in a split second and hit mine. It's a bullshyt mechanic. I have to unlearn almost 30 years of actual good gameplay because of this scrubby nonsense.

And it absolutely is a comeback mechanic. Since there is no chip outside of Burnout, it's a last ditch cheap way to open someone up for people with no mixup game or footsies. It totally works in favor of scrubby play. It gives you free corner combos! I don't even attempt the shyt unless the opponent is in Burnout, or I'm way behind and need a dramatic CA to come back and win. It's counterintuitive if you've played SF before seriously, especially before 5.

Someone tell Fathead here that in actuality, DI is made to counter the lack of proper use of both of these things, lol. And also, that refusing to utilize a game's mechanics is a sure fire way to get beat.
 

Black Magisterialness

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Like I said, people are using it as anti-air and anti meaty. I play Zangief. If I throw a Fierce (easily his 2nd or 3rd best button) or Roundhouse, I basically don't have time to react. Also, my first Street Fighter was STREET FIGHTER. My whole muscle memory is punishing and pressing on offense. Or, I throw something, they block, I STOP because know not to do unsafe strings, but to stop it, I need to mash jab and hope I get the 3rd in time, or stop what I'm doing in a split second and hit mine. It's a bullshyt mechanic. I have to unlearn almost 30 years of actual good gameplay because of this scrubby nonsense.

And it absolutely is a comeback mechanic. Since there is no chip outside of Burnout, it's a last ditch cheap way to open someone up for people with no mixup game or footsies. It totally works in favor of scrubby play. It gives you free corner combos! I don't even attempt the shyt unless the opponent is in Burnout, or I'm way behind and need a dramatic CA to come back and win. It's counterintuitive if you've played SF before seriously, especially before 5.

Bro, if you can't wrap your head around DI, the mechanic isn't scrubby. You are. Why are you fishing with one of the slowest heavy attacks in the game? That's not good fundamentals. Also, its not a free corner combo when you can just jump over it. Or DI in reply. I can count on my hands how many times I've been hit with DI in the corner.

BTW. Geif gets a whole ass FREE EXTRA COUNTER AGAINST HALF THE ROSTER'S DI.

 

TripleAgent

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Bro, if you can't wrap your head around DI, the mechanic isn't scrubby. You are. Why are you fishing with one of the slowest heavy attacks in the game? That's not good fundamentals. Also, its not a free corner combo when you can just jump over it. Or DI in reply. I can count on my hands how many times I've been hit with DI in the corner.

BTW. Geif gets a whole ass FREE EXTRA COUNTER AGAINST HALF THE ROSTER'S DI.


Go on Snake Eyez' stream and tell him he's scrubby and has bad fundamentals. He does it more than I do. Then clip it and post it in case I miss it:jbhmm:

As far as the counter, if people were doing DI that far away, I'd never get hit either. As if that's a real situation:mjlol:
 

The G.O.D II

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Man I’m absolute dogshyt at this game. But I’m still somehow winning. Granted I got placed in rookie with zero fukking points because of disconnects. But I can’t combo barely to save my life in actual matches. I just wait for players to do stupid unsafe shyt and then punish with normals/throws/occasional DP
 

Batsute

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Just did a best of 7 versus a platinum Luke and came out on top. :ehh:


Dude was literally baiting out my DIs and punishing me thar shyt with his own. I managed to figure how he was baiting me and switched up my gameplay and focused more on trying to land my confirms and checking his DRs. That caused him to switch his game plan once Big Foot Slam Mommy started leveling up and he started parrying more.

Call DI scrubby, but it’s obvious it’s just the first tier in the mental stack/mind games that the devs want you to play. From what I’ve seen and played SF6 WANTS you to be aware of all options in this game and relying on only one will get you blown the fukk up. I don’t think we’re gonna see normalcy until we head into EVO.

Side note so far parry just seems weak to me but I’m not using much either.
 

Batsute

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If you play Ryu FUKK YOU:pacspit: I’m running off on the plug every time after that first victory. Salty asses trying to find “true strength” but won’t run it back after they get it to 1-1.:pacspit:






















:pacspit:
 
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