The Official Playstation 4 Thread - News and Info

Rekkapryde

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Its 12 am im in a labor room just tryin to share some info with friends. Be kind. I dont need demonic spirits coming into this sanctified place.

:whoa:

Brother @Tom was just too excited to read the link friend.


and oh yeah another L for MS. You know they gonna show it at E3!! :gladbron:

This news alone will make DatQuad sell like crack over there esp if it's a launch game.
 
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Mowgli

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Battlefield 4 running on Playstation 4

 
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Mowgli

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PS4 architect knew in 2007 that "clearly we had some issues with PlayStation 3" - He began covertly canvassing devs about PS4 in 2008.

Inside the PlayStation 4 with Mark Cerny

Gamasutra - News

"Mark Cerny originally began to think about designing the PlayStation 4 in 2007. Over Thanksgiving weekend, a mere year after the PlayStation 3 was released, he began to read technical documents about the X86 processor -- the processor that ended up going into the system that was unveiled this past February, by Cerny, in New York City.

The fact that he spent so much of his personal time working on the question of just what hardware should go into the box made Cerny realize something important: "I probably have more passion about the next generation than anybody inside the Sony Computer Entertainment world."

With that in mind, he pitched his bosses on letting him lead the PlayStation 4 development efforts. To his surprise, he earned himself the role of lead system architect.

Though he began with the technology, "wanting to lead the effort wasn't based on any specific beliefs at that time -- other than that clearly we had had some issues with PlayStation 3, in that a very developer-centric approach to the design of the PlayStation 4 would just make things go more smoothly overall."

"The biggest thing was that we didn't want the hardware to be a puzzle that programmers would be needing to solve to make quality titles," says Cerny. He's referring here to the fact that the CELL processor, which powers the PlayStation 3, was extremely powerful by 2006 standards -- but also notoriously difficult to work with.

So in 2008, once he'd gotten the okay, Cerny began to canvass PlayStation 3 developers, asking them what they wanted from a theoretical next generation console -- yes, that early. "It's not like we could come out and say we were developing the next generation of hardware -- we certainly couldn't say that in 2008," Cerny recollects.

"My first tour of the developers, I had a questionnaire where I just asked them their thoughts on what the next generation might bring," he says. "The largest piece of feedback we got was that they wanted unified memory."

The PlayStation 4 will launch with an 8GB bank of GDDR5 RAM, which can be directly addressed by both the CPU and GPU of the system. Cerny is confident that this strategy brings flexibility and power to the console in both the near and long term.

The system also will ship with an eight-core CPU, another decision that came from the developer-questioning phase. "We quickly could tell that we should put either four or eight cores on the hardware," Cerny says. "The consensus was that any more than eight, and special techniques would be needed to use them, to get efficiency."

"It definitely was very helpful to have gone out and have done the outreach before sitting down to design the hardware," he says.

For all of its commercial shortcomings, the PlayStation Vita marks the first time the company put the software developer at the center of its hardware design efforts, something Cerny says paid off both directly on that system, and also in terms of laying the groundwork for the PS4's design.

"We took Vita as an opportunity to rework the tool chain and the development environment, and I think that you saw that the response from the development community [to those changes] was very good," says Cerny. "That meant that with PS4 we already had this philosophy in place -- that we wanted our tools to be much richer and much more accessible to our developers, even in the launch timeframe."

He didn't stop at game developers, either, he tells Gamasutra. "When I started talking to the development community, prominent middleware companies were in the mix at that time. It's very important to us to have those engines on our platform," Cerny says. "I have to say, also, the insights that you can get by talking to their top technology people -- It's quite nice to have those insights when doing the hardware design."

Throughout his conversation with Gamasutra -- which, in the end, lasted well over an hour -- the two threads that came through again and again were that Cerny wanted the console to be familiar enough that the barrier to entry for developers was very low, but at the same time, he wanted to be sure that the technical decisions he and his team made would ensure high performance over its entire lifespan.

In a forthcoming article, Gamasutra will share the many details of the PlayStation 4's architecture and design that came to light during this extensive and highly technical conversation."
 

Mowgli

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Nvidia reveals GPU performance comparisons of PS4 compared to Xbox720. Xbox 720 is up 2 two times inferior to the PS4 GPU.

73d00ac3.jpg


http://www.4gamer.net/games/209/G020984/20130330001/
 

Mowgli

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Epic Games VP on PS4: "It's Like Giving You the World's Best PC"

Once upon a time gaming PCs were too expensive, but 2013 is changing everything.

Epic Games Vice President Mark Rein is more excited for the PlayStation 4 than just about anyone else on the planet. While speaking to CVG he said:


It’s like giving you the world’s best PC. ‘We’re going to make it super convenient, we’re going to make it easy for you to get games on there, we’re going to start the games running while you’re downloading them and we’re going to perform your updates in the background.’ You’re not going to turn this thing off… you’re just going to sleep it and it’s going to come back on.

He added:


The kind of stuff that they announced that they’re doing, the level of convenience and things like that… they’re making a really perfect gaming PC.

Epic currently has no confirmed releases for the PS4, but its upcoming engine, Unreal Engine 4, supports the platform. Its new engine is already being used as the foundation for Fortnite, which is presently PC exclusive. But the PS4 makes ports much easier than the PS3 ever did, and if it sells as well as analysts are expecting, it’d be a mistake for Epic not to share Fortnite with PlayStation’s install-base.

Sony appears to have learned from the few costly mistakes it made last generation, and has turned around to make something that benefits developers and consumers alike. If PS4 is as good as it looks, Sony can devote its time to further improving its capabilities rather than trying to dig itself out of a hole like it did with the PS3.
 

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Rumor: PlayStation 4 to have $100 million U.S. advertising budget

Josiah Renaudin April 6, 2013 Playstation 4, Rumor No Comments






The video game industry is one of the most expensive in the entertainment sector, and its pricey nature will be on full display during the PlayStation 4′s upcoming marketing campaign.


Popular Twitter account VirtueMe, which is followed by a handful of official PlayStation channels, recently made the claim that Sony’s latest and greatest console will have an estimated ad budget of $100 million. This is just the allotted money for the game’s United States launch, which means that the number will greatly increase once the rest of the world is taken into account. The Tweet was first spotted by a member of NeoGaf.




@VirtuaMe @VirtuaMe
$100 million budget rumoured for US PS4 launch. BBH New York working on global creative. Carat USA on media. David Lynch directed PS2 ads.
7:16 PM - 06 Apr 13


Sony has been criticized in the past for its lack of promotion for consoles like the PlayStation 3 and Vita, but this could be a good sign that the company is ready to show it’s products to the world.


What do you think about this ad budget? Will it be more or less than what Microsoft uses for the next Xbox? Let us know what you think by leaving a comment below!


Rumor: PlayStation 4 to have $100 million U.S. advertising budget
 

Mowgli

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The world will know about the greatness that is PS4 and the world will rejoice.
 

Fatboi1

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I'm saving $50 bucks a week until holiday season for next gen gaming(PS4+ PC video card upgrade.)

I can't wait to remove that Dvdplayer I have off the shelf.
 
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