Yeah as an OG Zelda fan I didn't like it. I guess I enjoy the exploration-dungeon-boss loop that the OG games had - I understand you can play it like this but I hate the puzzle based shrine stuff and the RPG elements.
Lowkey I'm not very happy with how Zelda and Mario have developed gameplay wise - I understand changes had to be made to get inline with new gameplay expectations but...
it wont help much but I started off amazed
then I didnt fast travel and got fatigued because I was playing very passive
then something happened and I started finding my rhythm and stockpiling weapons and everything clicked
I turned into a fukking machine and every situation was a stealth assassin encounter or some samurai shyt
I havent finished but I have all but 1 shrine left. Not only is what people said about seeing it on the TV true but
eventually you'll get used to saying fukk everything and being able to refill all slots immediately with better shyt
Thats when the game becomes a cycle of destroying everyone and everything. Once I got the Great Sword too it was over because it doesnt break
I could use my mid level shyt on enemies and save that for going into wilder combat. It does eventually click if you have enough time to play.