This game was an 8/10I hope the new game brings traditional dungeons back. Those trials got real old after the first 40.
But it’s so easy to turn that into a 10/0 on the next one
This game was an 8/10I hope the new game brings traditional dungeons back. Those trials got real old after the first 40.
I always felt like BOTW was the foundation for what could be the best zelda game, or best adventure game ever. There were design decisions that kept it from being what it could have been, but I respect that they took it in a new direction and I know this was all new for them.This game was an 8/10
But it’s so easy to turn that into a 10/0 on the next one
I always felt like BOTW was the foundation for what could be the best zelda game, or best adventure game ever. There were design decisions that kept it from being what it could have been, but I respect that they took it in a new direction and I know this was all new for them.
Now it's time to take it to the next level. I dont want weapons breaking like in this game, instead I'd rather see a crafting system, I wanna repair weapons that dull over time. Cooking needs to be vastly improved, mixing different types of spices and ingredients should actually do something.
And bring back traditional dungeons. I'd rather have 10 or so puzzle oriented dungeons with their own theme, that might take a few hours to get through, than 120 basic puzzles that might take 5 minutes to figure out. Should be able to beat them in any order too.
I dont want weapons breaking like in this game, instead I'd rather see a crafting system, I wanna repair weapons that dull over time.
Cooking needs to be vastly improved, mixing different types of spices and ingredients should actually do something.
And bring back traditional dungeons. I'd rather have 10 or so puzzle oriented dungeons with their own theme, that might take a few hours to get through, than 120 basic puzzles that might take 5 minutes to figure out. Should be able to beat them in any order too.
I found all 120 of them, they got old fast. They all look exactly the same, and I can count on one hand how many actually made me think for more than 2 minutes to figure out.Having 120 shrines scattered across the land gave you a reason to explore. If there were 10 dungeons, and you knew of their location beforehand, and you beat them all....then what? Their approach with the shrines gave the game some longevity. Many of the shrines were hidden, some required a quest/puzzle just to unlock them. Did you manage to find all 120 shrines 2 years later?
I mean you'll figure out that mixing 5 of the same ingredients will give you a better stat boost than if you take time and think about what ingredients work together. What's the point of mixing stuff like salt and butter into a meal when those ingredients dont give you any significant stat boost.Cooking does something now. I would like to have more than one buff at a time though.
I like traditional dungeons, but the shrines are dope too. I'd leave it the way it is. Maybe make them harder though.
I mean you'll figure out that mixing 5 of the same ingredients will give you a better stat boost than if you take time and think about what ingredients work together. What's the point of mixing stuff like salt and butter into a meal when those ingredients dont give you any significant stat boost.
I wouldn't mind having both, but I dont want shrines as a replacement for dungeons. Or at the very least, give the shrines there own theme so it doesn't feel like the same exact location every time.
I think they should do away with the current weapon durability system, but keep all the different types of weapons and make even more weapons.@5n0man how do you think rewards (for exploration and tasks) can be improved? Do you think it's necessary?
I feel like exploring in itself is a reward, and that gifts such as weapons, amber, sometimes shrines etc... are the confirmation or validation that what you're doing is valued. Like a nod from the developer to the player, to encourage it to continue to do this action of venturing around, pleasurable in itself.
One of the flaws people find in this game is the perceived unworthiness of rewards for exploring. Obviously I couldn't disagree more, as I explicited above. What do yall think about it?
I like the idea, because it would for sure give more value to the weapons collected.I think they should do away with the current weapon durability system, but keep all the different types of weapons and make even more weapons.
But you shouldn't be able to find unique weapons just laying around, they should be rewards for completing task. For example you can have the flame sword as a reward for completing the fire dungeon, and that's the only way to obtain that sword.
You can have different materials be used to repair whatever items you find so nothing ever breaks permanently. That would make the different items and weapons you find feel more special, and they can serve as a proper reward for completing task.
Reading that the Zelda team has been playing Red Dead Redemption is very worrying. I can't think of any great ideas from that game they should borrow.