TheGodling
Los Ingobernables de Sala de Cine
Finished it today. My biggest issue with the story is that the main narrative and theme (violence begets violence and the futility of revenge) is so overdone, and nothing in this story adds anything to it.
The story also outstayed its welcome, especially with the Santa Barbara part which felt incredibly tacked on. I didn't mind Abby's part of the story too much except I think it would have fit better if you played each day with Ellie first and then with Abby, which would ease you in more on her part in the story. The current structure just made it obvious they were going to try everything to redeem her.
I think Druckmann really nailed the details though. Characters come across so natural and there are so many little gems in how they interact with each other. The intricacies of the relationships really help. Some minor gripes would be that some of the deaths are really meaningless (Jesse and Manny even die in pretty much the same way). At no point are the characters reflecting on how many of their loved ones/friends are getting hurt because of their actions.
It's crazy to me though how many people complain about Joel and Tommy leaving their guard down. After years of living in a safe community of course they'd become a little complacent. They were trying to make society work again. A big part of Ellie's story emphasizes how the QZs were a mess and that survival of the fittest was everyday life. They had moved on from that.
Gameplay wise I have no complaints. This was a big leap over the first one although I think they made the AI of the infected more aggressive in a bad way. They are almost entirely focused on you to the point AI companions might as well be fully invisible to them. Also after Left Behind I really hoped to see more segments where you encounter infected and humans at the same time. Outside of a sporadic moment or two they kept the encounters largely separate again.
The story also outstayed its welcome, especially with the Santa Barbara part which felt incredibly tacked on. I didn't mind Abby's part of the story too much except I think it would have fit better if you played each day with Ellie first and then with Abby, which would ease you in more on her part in the story. The current structure just made it obvious they were going to try everything to redeem her.
I think Druckmann really nailed the details though. Characters come across so natural and there are so many little gems in how they interact with each other. The intricacies of the relationships really help. Some minor gripes would be that some of the deaths are really meaningless (Jesse and Manny even die in pretty much the same way). At no point are the characters reflecting on how many of their loved ones/friends are getting hurt because of their actions.
It's crazy to me though how many people complain about Joel and Tommy leaving their guard down. After years of living in a safe community of course they'd become a little complacent. They were trying to make society work again. A big part of Ellie's story emphasizes how the QZs were a mess and that survival of the fittest was everyday life. They had moved on from that.
Gameplay wise I have no complaints. This was a big leap over the first one although I think they made the AI of the infected more aggressive in a bad way. They are almost entirely focused on you to the point AI companions might as well be fully invisible to them. Also after Left Behind I really hoped to see more segments where you encounter infected and humans at the same time. Outside of a sporadic moment or two they kept the encounters largely separate again.
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