The Last of Us Part I 9/2/22 PS5, 3/28/23 PC

Gizmo_Duck

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While the existence of this remake annoys me, I keep telling myself that this money grab (along with Uncharted 4 Collection from earlier this year) is just Naughty Dog keeping the lights on.

Last of Us, Part 2 most likely commercially under-performed (due to unjust fanboy hate) and Naughty Dog probably has some of the most talented and highest paid people in the business while their next game (Factions) is probably over 1.5 years away. They don’t have any battle passes or micro transactions to keep afloat and Sony isn’t just going to keep throwing them 10s of millions of dollars when they aren’t shipping any product.

So they release these PS5 editions of PS4 titles at full price to milk their fanbase and then port them to PC for more of a cash injection. If these low effort ports help them sustain their AAAA games, then so be it.

Lol TLOU2 just passed 10 million units in 1.5 years with no bundles and no remaster. there is no reality where that is underperforming. It’s selling faster than the original was at this point in its life.

And i agree that Uncharted 4 legacy of Thieves was low effort but this is not that. This is on par with Demon’s Souls remake, and better because this is actually gettting significant gameplay updates.

TLOU2 will cross 20m by the time the remaster/pc port and tv show come out
 

Rekkapryde

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Lol TLOU2 just passed 10 million units in 1.5 years, there is no reality where that is underperforming. It’s at this point selling faster than the original was at this point in its life.

And i agree that Uncharted 4 legacy of Thieves was low effort but this is not that. This is on par with Demon’s Souls remake, and better because this is actually gettting gameplay updates

Yeah, that Legacy Of Thieves is some bullshyt.
 

Gizmo_Duck

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Yeah, that Legacy Of Thieves is some bullshyt.

Yeah, and even then it wasn’t a full priced game, most of us paid 10 bucks for it. It was worth what it cost. No point equating a full ground up remake (even if you feel its ‘unnecessary’) to a cheap collectors edition port.
 

Tim Lord

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What about this is a low level port?

For starters, porting a game/engine from PS4 to PS5 is said to be easy by game development standards. It was designed to be this way.

Adding to that by ND’s own admission they did not re-shoot any cutscenes or redo any dialogue. No new music, no new audio mixes, modifed art in some areas, no new story etc.

So they took the ‘Last of Us Remastered’ and ported it into Last of Us, Part 2’s engine.

With this you receive the improved graphics and AI that come with Last of Us, Part 2’s engine. All of the hard work and the development came during ‘Last of Us, Part 2’s development. Not this game.

You guys keep posting pics of Elie and Joel…so what? Those are just modified versions of the character models we’ve already seen in Last of Us, Part 2. But now running natively on PS5.
 

Gizmo_Duck

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For starters, porting a game/engine from PS4 to PS5 is said to be easy by game development standards. It was designed to be this way.

Adding to that by ND’s own admission they did not re-shoot any cutscenes or redo any dialogue. No new music, no new audio mixes, modifed art in some areas, no new story etc.

So they took the ‘Last of Us Remastered’ and ported it into Last of Us, Part 2’s engine.

With this you receive the improved graphics and AI that come with Last of Us, Part 2’s engine. All of the hard work and the development came during ‘Last of Us, Part 2’s development. Not this game.

You guys keep posting pics of Elie and Joel…so what? Those are just modified versions of the character models we’ve already seen in Last of Us, Part 2. But now running natively on PS5.

Are you gonna ignore the fact that they’ve already started they are updating the gameplay and AI?

And either way you slice it, it wouldn’t be “low effort” if that were the case Rockstar would have done the same thing with the Grand Theft Auto remakes. Simply use GTAV’s engine and copy & paste the old code into the new game, right?

Instead we got what looked to be the video game equivalent of this:



Jesus_PaintingNEW_293150090.jpeg


So far, sony have proven that when they actually take the time to do full fledged remakes they don’t cut corners. :yeshrug:
 
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Tim Lord

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Throwing around lifetime sales numbers don’t mean much.

Sure ‘10 million sales’ looks nice (and it is) but we have to remember that this title in particular is big budget, so the sales have to account for its development and future projects as well.

10 million sales? Ok, but what was the average sale price per unit? How many of those sales came when the game was full price?

I remember this game being 50% off during the
2020 holiday season (its release year). And it has been on sale regularly since.

So yeah, 10 million people are still interested in the franchise, but how many of them are willing to pay day 1 price for it?

Show me somewhere that Sony said ‘It was a success or surpassed expectations’ or whatever.

Increasingly higher and higher dev costs lead to higher and higher sales expectations so it selling on par in terms of units isnt good enough.
 

Gizmo_Duck

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Throwing around lifetime sales numbers don’t mean much.

Sure ‘10 million sales’ looks nice (and it is) but we have to remember that this title in particular is big budget, so the sales have to account for its development and future projects as well.

10 million sales? Ok, but what was the average sale price per unit? How many of those sales came when the game was full price?

I remember this game being 50% off during the
2020 holiday season (its release year). And it has been on sale regularly since.

So yeah, 10 million people are still interested in the franchise, but how many of them are willing to pay day 1 price for it?

Show me somewhere that Sony said ‘It was a success or surpassed expectations’ or whatever.

Increasingly higher and higher dev costs lead to higher and higher sales expectations so it selling on par in terms of units isnt good enough.

According to you. It’s impossible to know what the sales expectations or even the budget for the game was so trying to definitively imply whether it was successful or not is kind of irrelevant.

What we DO KNOW is that if the game was a flop, sony wouldn’t be spending even more money on producing a show for it, and another expensive multiplayer and most likely another sequel for it. They could have easily pivoted back to Uncharted if this shyt did plastic numbers like you want to believe.

Game sold 4 million in pre orders alone, and recouped dev cost, so if it goes on to sell 15+ million which it most likely will, especially with a full price PC port, its still probably 2x as much as a game you probably think is killing it in sales
 

Tim Lord

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Are you gonna ignore the fact that they’ve already started they are updating the gameplay and AI?

And either way you slice it, it wouldn’t be “low effort” if that were the case Rockstar would have done the same thing with the Grand Theft Auto remakes. Simply use GTAV’s engine and copy & paste the old code into the new game, right?

Instead we got what looked to be the video game equivalent of this:



Jesus_PaintingNEW_293150090.jpeg


So far, sony have proven that when they actually take the time to do full fledged remakes they don’t cut corners. :yeshrug:

GTA games weren’t considered remakes, they were remasters. And yeah, they were horrible.

ND has a game called Last of Us Remastered and now they have a game called Last of Us, Part 1 which is referred to as a remake.

The gameplay improvements and AI will be nothing more than what was already developed and deployed in the Last of Us, Part 2. Which had AI and gameplay improvements over the original title. Don’t expect anything further than that.

Back to GTA. GTA 3, Vice City and San Andreas vs GTA5.

The original platforms they released on, as well as the engines that they were developed on, were completely different and much further removed technically than Last of Us remastered vs Last of Us Part 1. So they couldn’t just ‘copy and paste’ code over and expect it to work.

The effort in this remake is much closer to GTA 5 (PS4) vs GTA 5 (PS5) than it is to Demon Souls PS3 vs Demon Souls PS5. The base engines and platforms that they were released on are much closer making the porting process much easier, within scope and low effort.
 
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