It’s not comparable and imo is a better way to tell a story in a GAME. The story is intertwined in the users input in a way that can only be done in a game.The way Elden Ring uses item descriptions and NPCs to tell a story is not comparable to other games. It's not cohesive and at times is completely nonsensical. It lacks progress, character development and direction, it's a great game, but it has a thin story that shouldn't win any narrative awards.
And you are incorrect about the bolded. It has all that, but again it’s all dictated by what you as the player put into the game.