I get what you're saying, but these arguments don't quite line up.
The music industry's issue was downloading music for free, instead of paying $10-20 per album just to hear the couple of songs you liked. It was solely about protecting a price point until they could figure out who was going to pay for the music. The industry really only got on board with streaming once they realized that Spotify and the like were more than willing to pay billions for a distributor's entire catalog for years at a time. Basically, they switched from the listener being the customer to the DSPs being the customer, since they still get their money regardless of how well any of the albums perform, and actually end up paying artists less for actual music.
Also, if the price of the top end game goes up, then the cost to put it on a streaming service goes up. There's no world where that cost doesn't get passed on to the customer.
And considering that none of these steaming services are actually turning consistent profits, we might not ever reach that critical mass point where everything goes on a service, regardless of whether there's a more convenient option available or not. And besides, people swore theaters were full on dead in 2020, and here we are most of three years later, and the top grossing movie made over $700 mil domestically, and the rest of the top 10 is littered with movies that likely would've made more of the distributor wasn't balancing theatres and streaming, a holdover from last year (No Way Home), and a movie that I'm sure even Sony is confused by (Uncharted). People will still pay for individual experiences, as long as the product is compelling enough to warrant it.