Studios consider Baldur’s Gate 3 anomaly : “It’s Rockstar-level nonsense for scope” Update: Confirmed Blassic

MeachTheMonster

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And thats why they are what they are. Bethesda has been bragging about how many lines of dialogue it has recorded for starfield for two years now lol




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Its no coincidence the game yall are most excited for is promising to be a big ass rpg game
That’s always been bethesda style RPGs. But no one would claim that all RPGs need to strive to be as big as a bethesda game.

Is spider-man crap cause it ain’t as big and sprawling as GTA??

Starfield has thousands of planets so it’s already rendered BG3 obsolete. They need to catch up:stopitslime:
 

Gizmo_Duck

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That’s always been bethesda style RPGs. But no one would claim that all RPGs need to strive to be as big as a bethesda game.

What?
People have literally been comparing and measuring every open world game and/or rpg to Skyrim for over the past 12 years :dahell:

And stuff like the Witcher 3 ended up actually surpassing it, so the industry was better off for it
 

MeachTheMonster

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What?
People have literally been comparing and measuring every open world game and/or rpg to Skyrim for over the past 12 years :dahell:

And stuff like the Witcher 3 ended up actually surpassing it, so the industry was better off for it
It’s right in the title of your thread. Some games are viewed as “rockstar level” excess and those game are know to be anomalies.

They are multiple decades long events from inception to people playing and modding the game for years.

Every game doesn’t need to be a 20 year event. That would be terrible for the industry if that’s the “standard”

Again people LOVE spider-man and it’s nowhere near the size/scope of GTA. Insomniac didn’t, and shouldn’t have approached their game thinking “how can we beat GTA in size/scope”

They just set out to make a good spider-man game.
 

Legal

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But that’s stupid.

Games don’t need hundreds of hours of dialog/story content to be good.

All that leads to is higher and higher budgets. Devs should be trying to innovate and create in their own ways instead of spending more and more money on content.

The bolded is pure facts. A game doesn't need to be 100+ hours, or have crazy dialogue, or highly intricate gameplay systems to be good. Ultimately, it just needs to be a fun experience.

That can come from a game that's got about all the depth of Tecmo Super Bowl, or something like this or Red Dead Redemption 2.

What fukks me up is that a lot of the people who are going way too hard with demanding that every developer do what Larian did with this game (despite the fact that that would likely cheapen their accomplishment) stays with this tweet on deck to throw in someone's face when reports of rough or strenuous development get out for other games.

 

Gizmo_Duck

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It’s right in the title of your thread. Some games are viewed as “rockstar level” excess and those game are know to be anomalies.

They are multiple decades long events from inception to people playing and modding the game for years.

Every game doesn’t need to be a 20 year event. That would be terrible for the industry if that’s the “standard”

Again people LOVE spider-man and it’s nowhere near the size/scope of GTA. Insomniac didn’t, and shouldn’t have approached their game thinking “how can we beat GTA in size/scope”

They just set out to make a good spider-man game.

Spider-man probably wouldn’t be half the game it is if GTA didn’t exists.

Same as most open world RPG’s, Skyrim raised the bar and every game after that has been trying to/or has used it as a baseline. Now BG3 is becoming the baseline
 

MeachTheMonster

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Spider-man probably wouldn’t be half the game it is if GTA didn’t exists.

Same as most open world RPG’s, Skyrim raised the bar and every game after that has been trying to/or has used it as a baseline. Now BG3 is becoming the baseline
:dahell:

If GTA is the “standard” then spider-man failed profusely
 

MeachTheMonster

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The bolded is pure facts. A game doesn't need to be 100+ hours, or have crazy dialogue, or highly intricate gameplay systems to be good. Ultimately, it just needs to be a fun experience.

That can come from a game that's got about all the depth of Tecmo Super Bowl, or something like this or Red Dead Redemption 2.

What fukks me up is that a lot of the people who are going way too hard with demanding that every developer do what Larian did with this game (despite the fact that that would likely cheapen their accomplishment) stays with this tweet on deck to throw in someone's face when reports of rough or strenuous development get out for other games.


It hit the trifecta of hype.

Gay bear sex.
Sony stan’s adopting the game to stan
PC nerds happy one of their games finally went mainstream

:ehh:
 

Pressure

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This shyt funny because Gizmo is on record saying he stopped playing the game because of combat. He has zero post since it dropped talking about his playthrough (something he does in every other game he plays on here) and we know Meach hasn’t played it at all.

And here they are having the most bad faith conversation of all time about a game neither of them are playing . :russ:
 

987654321

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It hit the trifecta of hype.

Gay bear sex.
Sony stan’s adopting the game to stan
PC nerds happy one of their games finally went mainstream

:ehh:

:mjcry:
That 2024 Xbox release date hit different, huh?

This gap between now and starfield will be over soon, breh. We won’t have too much fun without you… enjoy Redfall for us…

Meach grinding through Redfall right now:
a76a1365-9e92-4bdf-9a3f-bf3d9e2539c3_text.gif
 
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