That's my main point and what I've said in detail elsewhere, keep thinking that Sony has revitalized computing through a hard drive. If it were that simple, we would have seen this decades ago. I'll give the PR credit though, it seems to work.
Downplaying SSD again. Plenty of third party devs have commented how this has plagued game design for generations and now you're making it look like SSD's being in consoles isn't some sort of win. How would this had been done "decades" ago if the tech wasn't even available and ready?
You saying the PR works but the same PR on Xbox is making it seem like if it ain't 12TF it ain't next gen. Nobody is saying GPU doesn't matter, the GPU delta between PS5 and XsX is not this gargantuan gap that will result in visibly inferior games.
This is one of the third party dev's post on this:
What John is saying sounds pretty right to me! I don't want to down play GPU power, but I promise everybody that you will be absolutely blown away by visuals on both consoles. However, the SSDs are the big difference when coming into this gen. We're not talking about "load times" in the classic sense. That's an antiquated way of thinking about data coming from your hard drive. For the last 10+ years we've been streaming worlds on the fly. The problem is that our assets are absolutely huge now, as are our draw distances, and our hard drives can't keep up. It means that as you move through the world we're trying to detect and even predict what assets need loading. Tons of constraints get put into place due to this streaming speed.
An ultra fast drive like the one in PS5 means you could be load in the highest level LOD asset for your models way further than you could before and make worlds any way you want without worry of it streaming in fast enough. The PS5 drive is so fast I imagine you could load up entire neighborhoods in a city with all of their maps at super high resolution in a blink of an eye. It's exciting. People don't realize that this will also affect visuals in a big way. If we can stream in bigger worlds and stream in the highest detail texture maps available, it will just look so much better.
I think the Xbox drive is also good! The PS5 drive is just "dream level" architecture though.
Third party devs too
But this is just apparently a big PR stunt by third party devs in on it(except for the 3rd party devs that would be said to be in on a 12TF campaign too!)
better GPU/CPU has always been the norm each gen but since Sony invested more in this, the other side will deny it's benefits because their side is seen as lesser in that area.
Ironic thing is you saying Meach has a point but then he makes up something completely off the mark but you ignore that(him saying stans believe the cell is more powerful than "current CPUs".)
I mean the bias is easily seen here. It's like y'all take any perceived praise of the PS5 SSD as a slight
against XsX's GPU. Nobody is saying GPU's don't matter. When you build a PC you don't focus on one part and crap out on the rest. You don't get a godly GPU and pair it with a crap CPU and some slow ram and a 5200 HDD. Devs were excited for a multitude of things, not JUST SSD.
It's like in the midst of all this tech talk, any praise of SSD = a GPU downplayer. Like wtf?
Y'all done turned anyone even devs who praise PS5 into a Samsung 970 Evo supporter