PS5 reviews are in! You won't believe what critics are saying!

O.T.I.S.

Veteran
Joined
Sep 15, 2013
Messages
71,556
Reputation
14,967
Daps
276,126
Reppin
The Truth
I don't believe you were one but way too many people were saying fukk 60fps in these threads. The crux of the matter with BC between the two is when the XSX does not reach 60fps, it is because the game runs at a higher resolution. In every single instance, the difference was either a native resolution vs a dynamic one or where the xbox version just flat out runs in a higher resolution. Context should be added here. Sony did good here, they don't add HDR and other things but they did good. They didn't did MS good though.
They always try to miss the context especially that guy being quoted.
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,172
Reputation
7,898
Daps
110,190
Digital Foundry
  • Very strong UI, quick, plus 4K/HDR
  • New system wide settings
  • Rest mode extraordinarily efficient using only 1.5w
  • Runs cooler than Series X
  • Very quiet
  • Has HDMI 2.1 but presently missing a few features, plus no 1440p output
  • Max power draw so far is Miles Morales at 200w (less than Gears 5 on XSX, and only slightly higher than God of War on PS4 Pro)
  • DualSense feels revolutionary
  • 3D audio interesting and additive, not a game changer
  • 667 GB of usable storage


UI

It's certainly a treat visually, rendering at native 4K with precision text, artwork and iconography. In many ways, I'm reminded of the utility of the PlayStation 4 front end and the pristine, high-end feel of the PS3's particle-heavy XMB. Sony's vision of delivering the next generation of gaming entertainment is perfectly encapsulated in a UI that feels futuristic and deluxe, and polished to the nth degree. The fact that everything is presented in high dynamic range adds to the quality of the presentation.
System wide settings

There are some interesting options, however. For example, if a game has quality or performance modes, the user interface allows you to choose which one you'd prefer the game to boot in. Perhaps this is indicative of a wider push for choice in game presentations? Certainly, the function works just fine in Marvel's Spider-Man: Miles Morales.
HDMI 2.1

only this time there is confirmation of HDMI 2.1 support - in the form of 4K 120Hz output recognised as a display spec point in the video output report. However, it appears that the user has no control over setting the console to 120Hz mode: this is engaged as and when a game requires it. In fact, one of the few disappointments I have with PlayStation 5 is that the HDMI 2.1 implementation as it stands right now is somewhat lacking in terms of embracing the full feature set. Beyond limited access to a display's 120Hz features, there is no sign whatsoever that variable refresh rate (VRR) is supported on PlayStation 5 right now - and that's a real shame.
Noise levels

First of all, similar to Series X, I think that noise is basically a non-issue with PlayStation 5. Close-up to the console, you can hear the slight whir of the fan, but in living room, office or bedroom conditions, this totally disappears into the ambient noise. Fan speeds (and thus noise) also seem remarkably consistent, and even ramping up power draw as much as I could with Marvel's Spider-Man: Miles Morales in photo mode - and then leaving the console alone for an hour - PlayStation 5 continued to be just as cool and quiet. The thermal photography of the system under load is literally illuminating.
Heat

yM7vniz.png



the whole rear of the unit is basically a big vent and temperatures hit around 50 Celsius max here, generally. The hottest point in the thermal photography comes in at 57 Celsius on the LAN port, but I think that's just the nature of metal conducting heat and not anything to worry about. All told then, job done: PlayStation 5 is larger than Xbox Series X, but it is also cooler. The key point is that the days of jet engine acoustics emanating from your Sony console are a thing of the past.
Power usage

On the front end, power consumption is quite high at 70 Watts but quickly drops back into the 60s, then as we boot into Marvel's Spider-Man: Miles Morales, we suddenly spike to around 200W. Dipping into Capcom's Devil May Cry 5: Special Edition, power draw also tops out at around the same figure. PlayStation 5's processor is based on the idea of a boost clock that fluctuates according to load, frequencies defined by a fixed power limit. Based on our tests, the evidence suggests that total system power consumption (without factoring in attached peripherals and such) is at the 200W level.

To put that 200 watts into perspective, God of War on the latest CUH-7200 PS4 Pro draws about 170 watts, and it's actually nudging 177W on a launch Pro. Perhaps more illuminating is that PlayStation 5 seems top out with the same level of power consumption as Xbox Series X running Gears 5 - the toughest work-out I could find for the Microsoft console.
One final note on power: Rest Mode is extraordinarily efficient at just 1.5W average
DualSense

DualSense feels revolutionary. Surfaces over which Astro walks can be felt through the pad, the wind and particles of a sandstorm are perfectly recreated, while the unique tension of a spring is uncannily represented. When it rains, it almost feels as if you can feel the individual drops hitting Astro. Part of the success of the experience is that DualSense uses both audio via the internal speaker and haptic feedback. I've long since muted the speaker on my PS4 DualShock 4 - 'remote' audio can come across as a gimmick and somewhat intrusive - but with Astro's Playroom, sound and sensation come together to create something extraordinary. This is HD rumble taken to the next level and I defy you not to be impressed by it.
3D Audio

3D audio headphone experience with this title. It's the same with Astro's Playroom, a game specifically designed to showcase the next generation features of PlayStation 5. The effect is interesting and additive, but right now, it doesn't feel like a game-changer. My colleague, John Linneman, is a fan of binaural audio recordings, which aim to deliver truly lifelike soundscapes via speakers, and there's not the sense that 3D audio (such as it is right now) matches that. Of course, it is early days, and we'll be following this very closely - especially in the Sony first-party titles.

Conclusion

Xbox Series X presents the notion of latent power yet to be unleashed, and is almost conservative in its presentation - both in terms of its cuboid form factor and its UI, which is to all intents and purposes a smoother, slicker, faster version of the Xbox One interface. PlayStation 5 is an altogether different experience - a Buck Rogers physical design with system software that's fast, immediate, beautifully presented, and almost excessively eager to herald the arrival of a new generation of gaming, to the point where you're even given a pack-in game. Yes, Astro's Playroom fully deserves its Eurogamer Essential award, and strategically, it's a Wii Sports-style play from Sony that showcases a brilliant new controller - and it works.
 
Joined
Nov 18, 2016
Messages
10,336
Reputation
1,530
Daps
33,381
Digital Foundry
  • Very strong UI, quick, plus 4K/HDR
  • New system wide settings
  • Rest mode extraordinarily efficient using only 1.5w
  • Runs cooler than Series X
  • Very quiet
  • Has HDMI 2.1 but presently missing a few features, plus no 1440p output
  • Max power draw so far is Miles Morales at 200w (less than Gears 5 on XSX, and only slightly higher than God of War on PS4 Pro)
  • DualSense feels revolutionary
  • 3D audio interesting and additive, not a game changer
  • 667 GB of usable storage
where quick resume at? :mjpls:
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
72,344
Reputation
5,380
Daps
153,395
Reppin
Duckburg, NY
There is no quick resume. You can jump between games though with the Switcher and there's activity cards that let you jump right into whatever is programmed for that game so it'll skip the initial boot etc.

Those features pretty much prove that the ps5 has the capability of loading games from the UI directly into the game so maybe it could eventually become a firmware update
 

Fatboi1

Veteran
Supporter
Joined
May 6, 2012
Messages
60,172
Reputation
7,898
Daps
110,190
Those features pretty much prove that the ps5 has the capability of loading games from the UI directly into the game so maybe it could eventually become a firmware update
Maybe. Either way the activity cards like you said will load directly into the game from the menu into whatever specific activity is set +very fast boot times kind of negates this.
 

Khalil's_Black_Excellence

The King of Fighters
Joined
May 1, 2012
Messages
15,029
Reputation
1,505
Daps
26,292
Reppin
Phoenix, AZ
I don't believe you were one but way too many people were saying fukk 60fps in these threads. The crux of the matter with BC between the two is when the XSX does not reach 60fps, it is because the game runs at a higher resolution. In every single instance, the difference was either a native resolution vs a dynamic one or where the xbox version just flat out runs in a higher resolution. Context should be added here. Sony did good here, they don't add HDR and other things but they did good. They didn't did MS good though.

HDR is already there for the games that had it already tho. Not like it's being stripped away. Also, per these reviewers, they're saying that the whole difference between native 4k and checkerboard is so neglible, unlike the difference between solid fps vs. unsolid. The whole tone of all these reviews is that M$ did good, but Sony did better. Not the "They didn't did MS good tho" or whatever the fukk you were trying to say there with that. That real context tho.
 

Gizmo_Duck

blathering blatherskite!
Joined
Aug 15, 2018
Messages
72,344
Reputation
5,380
Daps
153,395
Reppin
Duckburg, NY
HDR is already there for the games that had it already tho. Not like it's being stripped away. Also, per these reviewers, they're saying that the whole difference between native 4k and checkerboard is so neglible, unlike the difference between solid fps vs. unsolid. The whole tone of all these reviews is that M$ did good, but Sony did better. Not the "They didn't did MS good tho" or whatever the fukk you were trying to say there with that. That real context tho.

What I’m hearing from all these reviews and videos is that microsoft prioritized boot speed (because of the higher gpu cap) and resolution and sony prioritized a higher framerates for a lower resolution for BC

All the ps4 BC games have steady framerates at 60fps while Microsoft’s dip because of the resolution
 

Dorian Breh

Veteran
Joined
Jan 14, 2016
Messages
21,296
Reputation
13,241
Daps
108,921
This @O.T.I.S. fakkit gotta be the biggest hater on this subforum. nikka's clocked hundreds of hours on Grounded and other GamePass games but has the nerve to tell other people they have no life. Hates single player games but the only one willing to play multiplayer with his angry ass are his girlfriend's kids who probably hate him.

The nerve of a nikka who plays Game Pass games to tell someone else to get a life. Have some self-respect, man, life is too short to be putting in dozens of hours into Grounded, fighting insects and shyt :smh:

I hope that by the time Bethesda craps out a new AAA exclusive five years from now you will have matured and no longer making angry posts that no one responds to. Weirdo.
 
Top