Just watched the Horizon Zero video in 4k on my 5k iMac.
This is not a generational leap, just think of it as "Irish Twins", that brother or sister born within a year of your birth. They are companion pieces not comparable pieces.Wait so no enhancements to multiplayer games so not to give advantages to old ps4 units..thats bullshyt
Wait so no enhancements to multiplayer games so not to give advantages to old ps4 units..thats bullshyt
you mean advantage to PS4 pro users. The only major game played where this could have happened was Destiny since multi is currently 30fps on there. And the 60 would make a difference so that's not shocking to hear.
Single player should be good though for the enhancements.
?Yea I meant to say "so not to give advantage over the old ps4". But still that sucks..I'm not buying this thing to be framerate locked in bf1
PC. I'm just laughing at some 8 core AMD APU being the cutting edge of graphics technology. I'm a big fan console optimization and simplicity but them trying to act like they're at the forefront these days is very comical.What system you got and what's your gamer tag
Spiderman looked like he was gonna pop out my TVjust watched those mass effect, horizon, and tomb raider PS4Pro 4k vids on youtube
PC. I'm just laughing at some 8 core AMD APU being the cutting edge of graphics technology. I'm a big fan console optimization and simplicity but them trying to act like they're at the forefront these days is very comical.
I went into the PlayStation Meeting with a healthy scepticism and came out thinking that there is a cost-efficient console coming very soon that will indeed present a highly impressive upgrade option when paired with an ultra HD screen. There was no panicupgrade on the Neo spec - we're still looking at a 4.2 teraflop GPU - instead, Sony has opted for smart technology over raw rendering brute force, still achieving some really impressive results. This makes the PS4 Pro viable as a $399/£349 box.
I first took a look at the results in Days Gone, the open world survival horror title from Sony Bend. I observed the pixel structure on a 65-inch Sony 4K display from just two feet away, and then I moved closer. It looked good, seriously good. There is a slight softness compared to the pin-sharp precision of a native 4K presentation, but even close-up, the effect works well - in a living room environment, it should work just fine. In common with the other titles using this technique, the demo code we saw can switch in real-time between 1080p and '4K' at the press of a button, with HDR on and off also selectable. There is a clear, unambiguous night and day difference between 1080p and the 4K mode, which is clearly resolving more than the basic 2x increase in pixel throughput being generated at the base level. In fact, the detail increase is almost revelatory - and that applies equally to both Days Gone and Horizon Zero Dawn.
At the PlayStation Meeting, Crystal Dynamics were only showing the 4K mode. We've played a fair amount of this title recently, on both the Titan X Pascal and dual GTX 1080 SLI. It is, quite frankly, one of the finest 4K gaming experiences available. PS4 Pro is compromised a touch - it looks a little softer, and quality presets are pared back - but the core of the experience, the 'upgrade factor' over 1080p if you like, is there. This was by far and away the best third party 4K title we saw at the PlayStation Meeting.
Speaking to developers on site, several aspects of the checkerboard technology came into focus. Up until now, we've seen it as a software post-process upscale, but in actual fact, it's one of a number of new custom features backed into the PS4 Pro's GPU and as such comes with zero cost to game developers. We also understand that while it is a hardware feature, game-makers do seem to have a certain level of control - which may perhaps explain why different games exhibit varying levels of artefacting.
To its credit, Sony understands that a certain level of scepticism will persist here and to that end, several Sony developers on site told us that lead architect Mark Cerny will be going into the specifics of the custom hardware features in the next few weeks. Enticingly, we were also told that there was more to the GPU enhancements mentioned than just the checkerboard upscaler, so the details there should be fascinating.
Because Naughty Dog is amazing, doesn't make the hardware cutting edge. If they actually got to work on cutting edge hardware it'd be even grander and uncapped past 30 fps. But I don't want to turn this into that kind of thread.Uncharted 4 looked cutting edge
aligns with what I saw and made me buy that damn TV. When you see it, your prespective will change, it is a "WOW" moment.
You dam right you willBecause Naughty Dog is amazing, doesn't make the hardware cutting edge. If they actually got to work on cutting edge hardware it'd be even grander and uncapped past 30 fps. But I don't want to turn this into that kind of thread.
I'll for sure get the PS4 Pro for Last of Us 2.
What's a good budget tv to get the full benefits of the pro? Horizon in 4k looked insane.