A popular technique in games development is to adapt dynamic resolution scaling. The idea here is straightforward: when a game is in danger of losing its lock on its performance target, be it 30fps or 60fps, the title scales down the image, running it at a lower resolution in order to maintain a smoother frame-rate. There are many games out there that support dynamic scaling - Doom 2016, Halo 5, Gears of War 4, Battlefield 1, Call of Duty: Infinite Warfare and The Division, for example.
"With the additional performance of the Scorpio Engine, we expect to see those titles hit the maximum render resolution that those titles support," says Goossen. "As you know, we can't boost it to 4K, but definitely the maximum resolution the game supports, we should be able to run it."
We're looking forward to testing one particular title: CD Projekt RED's The Witcher 3. The developer states it supports dynamic resolution scaling, but we've yet to see it break the 900p barrier. Given Scorpio's 4.6x improvement in performance, surely if the tech is in there, we should hit native 1080p - and iron out the performance wobbles at the same time.