[Once more] Striking Distance (Callisto Protocol) says hard to be profitable making single player games on Gamepass

NZA

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Nope.

It’s just another option. There’s countless devs that have come out praising gamepass for the freedom and profitability it offers but the @Gizmo_Duck s of the world ignore all of that so they can keep saying this same dumb shyt :mjlol:
ok. seems like that would be the way for AAA singleparty games to be monetized, but to be honest, i dont know the ins and outs of the industry like striking distance studios does. something must be problematic for them to speak out like this.
 

MeachTheMonster

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ok. seems like that would be the way for AAA singleparty games to be monetized, but to be honest, i dont know the ins and outs of the industry like striking distance studios does. something must be problematic for them to speak out like this.
They were just answering a question in an interview. And this is their first game. Other devs have differing opinions. Just depends on their projections and how they want to monetize their games. Every game won’t be on gamepass and that’s ok:manny:
 
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Gizmo_Duck

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does MS prevent them from releasing the game traditionally first and then bringing it to gamepass when the sales cool off?

There are gamepass deals that are timed exclusive, which would mean its almost entirely relying on gamepass sales, like this year you had rogue legacy, tunic, high on life, warhammer.

Granted none of those are major AAA single player linear games though. For anything remotely bigger, you’re basically asking for more monetization
 

Hood Critic

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1st out what is the last indie game that you played that is 70 on release?!

If this game actually drops at 70 for current gen they are going to find out pretty quick the very opposite of what you are saying. Unless this game is crispy, polished and flushed out.
Returnal.
 

Gizmo_Duck

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Its not like Gamepass is the only option. They can release it normally then put it on Game pass 6 months later or not at all.

Yeah this is the most financially sound thing to do, which is what they CEO of Take 2 suggested. Once a single player game hits max sales saturation you put it on a service, thats what Sonys been doing
 

5n0man

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does MS prevent them from releasing the game traditionally first and then bringing it to gamepass when the sales cool off?
Nothing stops 3rd party developers from releasing games traditionally first, but it's not really profitable if the developers aren't getting a big check to bring it to gamepass. Alot of small indie devs like the deal because Microsoft will pay them the cost of development so anything they make through micro transactions and other platforms is just profit.

Studios owned by microsoft don't have the option to opt out of day 1 gamepass releases. Currently the business model of gamepass isn't profitable but microsoft has enough money to take the loss, that's why companies like Sony can't afford to compete with them.

The problem is that microsoft isn't in the business of losing money perpetually so eventually they'll have to make changes at some point to turn a profit off gamepass. That might be a price increase for gamepass, slashing budgets for AAA single player games, or focusing on live service games that can be profitable from micro transactions.
 

Gizmo_Duck

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The problem is that microsoft isn't in the business of losing money perpetually so eventually they'll have to make changes at some point to turn a profit off gamepass. That might be a price increase for gamepass, slashing budgets for AAA single player games, or focusing on live service games that can be profitable from micro transactions.

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And btw this is a company like Microsoft thats doing this. Imagine a smaller company like nintendo, valve, sony, etc. trying to make releasing triple A single player games onto a service profitable.

Microsoft is warning people about big tech hurting gaming but thats exactly who they are and what they’re doing. they are essentially trying to win by turning the console gaming market into the mobile gaming market, where everything is a constant money sink, where you have no choice as to what you’re getting and how many pieces you get it in, and it will come a point where people will shrug off any type of ownership altogether
 
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MeachTheMonster

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Nothing stops 3rd party developers from releasing games traditionally first, but it's not really profitable if the developers aren't getting a big check to bring it to gamepass. Alot of small indie devs like the deal because Microsoft will pay them the cost of development so anything they make through micro transactions and other platforms is just profit.

Studios owned by microsoft don't have the option to opt out of day 1 gamepass releases. Currently the business model of gamepass isn't profitable but microsoft has enough money to take the loss, that's why companies like Sony can't afford to compete with them.

The problem is that microsoft isn't in the business of losing money perpetually so eventually they'll have to make changes at some point to turn a profit off gamepass. That might be a price increase for gamepass, slashing budgets for AAA single player games, or focusing on live service games that can be profitable from micro transactions.
First off Gamepass is already not losing money. It’s been said multiple times by microsoft themselves, but somehow some of you are still convinced otherwise.

Second gamepass offers multiple ways for devs to make money.

Day one gamepass releases are usually when the devs need up front funds to finish/support the game or when they feel the game is a risky release that may not recoup its dev costs and/or gain an audience.

Apparently these devs don’t feel their game fits either of those scenarios so they are betting on themselves to sell lots of copies. Could work out for them or they could end up wishing they secured the up front cash. Other indie horror games have done really well on gamepass.
 
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