[Once more] Striking Distance (Callisto Protocol) says hard to be profitable making single player games on Gamepass

Gizmo_Duck

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Oh so show that only happened and blossomed because of a digital platform :ohhh:

yeah, a show that wouldn't exist if it weren't funded by netflix themselves. Most outside studios don't want their success tied to a streaming service, and in the case of video games know theey can't afford to take the same loss as microsoft with AAA games
 

Rekkapryde

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Alot of people think these subscription services are the future of the gaming industry and that its a good thing. The truth is that these services mean most games have to be loaded with micro transactions to be profitable.

Basically people are celebrating a future where the mobile game business model becomes the norm.

exactly.

do NOT want this.

these AAA games cost bread, especially as a 3rd party.
 

Rekkapryde

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MS same fukkass company want you pay a subscription to type a goddamn letter :camby:
Subscription fatigue is setting in and the sooner the better

Office 365 can suck my dikk. :birdman:


*buys Office 2021 Professional off CDKeys for 40 bucks* :win:
 

The Mad Titan

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yeah, a show that wouldn't exist if it weren't funded by netflix themselves. Most outside studios don't want their success tied to a streaming service, and in the case of video games know theey can't afford to take the same loss as microsoft with AAA games

False, they aren't getting a bag any other way. Physical media sales aren't giving the return they use to.


People want to be able to digitally stream and watch stuff when they want.


Studios are even releasing movies and shows to there own platforms sooner. No studios is crying about having to put there movie on a streaming service as opposed to not in hopes of getting better returns.
 

5n0man

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Act like you have to put your game on a subscription service and it's not just a option breh
It becomes less of an option when you have huge corporations paying billions to consolidate publishers to feed their subscription services.

That's why I'm against this acquisition war going on right now, but Microsoft could buy every major third party publisher in the industry and you'd celebrate it as a win.
 

Hood Critic

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But in 4-8 months gamepass and ps plus might be just what they need.
That's fantastic sir but day-one deal != post launch deal. The whole point of the comment was that the subscription deals are often not as profitable for indie developers as out right selling the game for $70 on the next gen platforms.

A lot of people still seem to believe just because content is on a subscription service, it's user base is guaranteed to consume it when we all know that's not true. Consider any streaming service you currently subscribe to and guestimate the percentage of it's content you've actually consumed.
 

Rekkapryde

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That's fantastic sir but day-one deal != post launch deal. The whole point of the comment was that the subscription deals are often not as profitable for indie developers as out right selling the game for $70 on the next gen platforms.

A lot of people still seem to believe just because content is on a subscription service, it's user base is guaranteed to consume it when we all know that's not true. Consider any streaming service you currently subscribe to and guestimate the percentage of it's content you've actually consumed.

Not to mention the price hikes because these sub services aren't profitable.
 

The Mad Titan

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Alot of people think these subscription services are the future of the gaming industry and that its a good thing. The truth is that these services mean most games have to be loaded with micro transactions to be profitable.

Basically people are celebrating a future where the mobile game business model becomes the norm.

This is so false.

Elden ring seems to be fine, control, far cry, hitman, resident evil, red dead, GTA ...

The list goes on and on. Gamepass doesn't make any of those games more or less likely to have micro transactions.

In fact the truth of the matter is game pass devs more freedom and the ability to NOT have to add those things.

Whatever calisto protocol feels like they can get on Xbox and PC must putway whatever MS is offering.

Which very well may be true, however when or if revisited in the future that might change.
 

The Mad Titan

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That's fantastic sir but day-one deal != post launch deal. The whole point of the comment was that the subscription deals are often not as profitable for indie developers as out right selling the game for $70 on the next gen platforms.

A lot of people still seem to believe just because content is on a subscription service, it's user base is guaranteed to consume it when we all know that's not true. Consider any streaming service you currently subscribe to and guestimate the percentage of it's content you've actually consumed.

1st out what is the last indie game that you played that is 70 on release?!

If this game actually drops at 70 for current gen they are going to find out pretty quick the very opposite of what you are saying. Unless this game is crispy, polished and flushed out.
 

MeachTheMonster

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does MS prevent them from releasing the game traditionally first and then bringing it to gamepass when the sales cool off?
Nope.

It’s just another option. There’s countless devs that have come out praising gamepass for the freedom and profitability it offers but the @Gizmo_Duck s of the world ignore all of that so they can keep saying this same dumb shyt :mjlol:
 
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