More on Star Wars Galaxies (MMORPG)
Since the entire planet was traversable each planet had things called "POI's" or "Places of Interest" like for example you could ride your speeder bike from mos eisley to luke's home on tattooine, or go to Jabba the hutts palace on tattooine and you could see Boba Fett inside or go to the tuskan fort. To Travel from planet to planet you literally had to buy a ticket and wait at the starport for the ship to arrive. In the beginning of the game it was a 10minute wait so people would sort-of gather at the starport waiting on the shuttle. It was a very social game.
go to yavin 4 and go to the dark jedi enclave
or if you are fully leveled and are buffed by a doctor travel to dathomir and visit the nightsister caves, the very place that birthed Darth Maul
There were like 32 professions, and every single character had 250 skill points. Skills gradually became more expensive as you leveled up in a certain profession. The outcome of this type of system was that you could have have a wide variety of skills and abilities based on how you distributed these skill points. For example, you could be a Teras Kasi Master (hand to hand combat) and a Doctor at the same time (good healing ability/buffs/etc) but you have to give up other skills obviously to obtain this build since you only have 250 skill points. There were so many different builds and possibilities. There were professions where you couldn't even compete in combat, for example you could be a Dancer or a Musician. These professions literally just sit in a cantina all day playing or /dancing and if a player grouped with these dancers/musicians and "watched" or "listened" to them for 10 minutes you would receive a mind pool buff. Some people played this game just going Doctor/Musician/Dancer to buff people and socialize in cantinas. The galaxy felt like it was alive. The war between Rebels and Imperials was fukking real, shyt got PERSONAL in this video game, the community was incredible. If you were Imperial/Rebel and you flagged yourself for PvP any rebel who has also flagged themselves for PvP could attack you at any time, and it took an hour for you to disable /pvp once you enabled it. You could also declare war on entire guilds and anyone in that guild was attackable at ALL times, there were tons of guild wars it was amazing. People became well known for their PvP ability, the combat system was such that a skilled player could literally repel/kill/escape from 6-10 combatants. Combat was more of a chess match. Rebels outnumbered Imperials 10 to 1 on my server and 5-6 of us imperials could take out a group of 20 rebels (no joke) because our teamwork and ability were superior.
this is an example of the combat, as you can see abilities are being spammed constantly (top right in the video you can see his abilities being queued up as he is spamming; people would make a macro to instantly clear their combat queue in case they needed to queue up a different ability immediately), there are three health pools, Health (red), Action(green), and Mind (blue). If any singular one of these pools reaches 0 you are incapacitated. An enemy player has to run up and "deathblow" you (basically double click on the body) before you are killed. There are "states" that you can apply to people such as Blindness, Dizzy, Stun and something else. If you Dizzy a player and then use a knock down/posture down ability they will fall on the ground and just have a random chance at "standing" up if they spam stand, or they can clear the state if they're a doctor or a jedi using heal states, and you can use these abilities while knocked down and dizzied on the ground. So the idea was to get these statuses applied to knock your enemy down and then try to burst damage them to death. A lot of the animations for the melee attacks were really fukking cool. The game was extremely innovative.