I'll repeat my stance from other threads relating to this topic. I don't like the idea of mid-gen refresh consoles. It will result in less optimized games for the base consoles from 3rd party developers.
Devs already have enough SKUs to make games for. Xbox X|S, PS5 and min - max spec PCs. Adding additional platforms to optimize for while not increasing resources (engineering team size, QA team size), means all platforms get less attention.
Plus, it doesn't matter how much power you give developers, they will find ways to run games at poorly frame paced 30fps with uneven 60fps modes. The problem with games like Star Wars Jedi Survivor and FF16 performance mode isn't the power of the consoles (or PCs) they run on. The issues are that they have issues deeply ingrained in their engines that bottleneck performance in their rendering pipeline. These games also were most likely targeting 30fps from the start. So they try to use cheap and easy solutions (FSR 2) to crawl back performance. The more power you give, the less efficient devs become.
I don't have any faith in most developers to handle something like this gracefully.
Rant over.