Role lock/queue is finally here, I haven't been playing much the past few months. Got tired of the GOATs/matchmaking not letting me play things i'm good at.
The game is about to be completely different, so I'll jump in PTR and see how shyt will be. All comps are locked to 2-2-2 and you queue for the role you want to play (you have separate SR for each role).
I like that now I'm not playing at 3700 as a support but when I have to flex to tank or something I'm not at that SR so I'm hurting the team.
Lots of hero changes coming with this to balance shyt, Brig getting reworked and I think there are a lot of Rein changes. Global ult speed is increased so they take longer to get, hopefully this helps with the "hold ults to win" play style the game has been stuck in for quite some time.
Patch notes if y'all interested:
New Feature: Role Queue
Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in their games. In Competitive Play and Quick Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select desired heroes to play within their chosen roles. At the end of a match, players will return to the main menu and select their role before queuing into the next game. For more information about Role Queue, read the detailed blog post.
HERO UPDATES
General
- Global ultimate cost increased 12%
- Slowing Effects: Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower.
Developer Comment: Ultimates are coming up too often considering how high impact they are. We are reducing how quickly they are built so less fights will be determined by ultimate usage. The slows change will mostly impact heroes which can slow themselves, such as Widowmaker while scoping, or Reinhardt while holding his shield. In these cases, enemy slows such as Symmetra turrets or Mei’s freeze will not hinder these heroes unless they stop slowing themselves or the enemy slow value passes their own slow value.
Ashe
- Reload Time per round decreased from 0.3 seconds to 0.25
Developer Comment: Ashe's time to fully reload felt overly restrictive. However, a long reload time is an intended downside to balance out the power of her gun so we want to be careful not to eliminate that completely.
Brigitte
Inspire (Passive)
- Healing amount increased from 100 to 130
- Self-healing from Inspire is now halved
Repair Pack
- Now has 3 charges
- Healing amount changed from 150 to 120
- Now heals over 2 seconds instead of instantly
- If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
Whip Shot
- Out-going velocity increased from 60 to 80
- Retracting time reduced from 0.6 seconds to 0.3
Barrier Shield
- Barrier health reduced from 500 to 200
Shield Bash
- Stun duration reduced from 0.9 seconds to 0.75
Rally
- Ultimate cost increased 10%
Doomfist
Melee
- Quick melee no longer pauses ammo reload.
Hanzo
Storm Arrows
- Storm Arrows ammo reduced from 6 to 5
Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.
Moira
Fade
- Can now be used while stunned.
Developer Comment: Moira has always been good at healing and dealing damage, but she offers very little utility compared to the other healers. This change reinforces her evasive nature and allows her potentially save her team from area stuns such as Reinhardt’s Earthshatter.
Orisa
Protective Barrier
- Cooldown increased from 8 seconds to 9
Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.
Reinhardt
New Passive: “Steadfast”
- Reduces knock back effects by 30%
Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.
Sombra
Hack
- Duration on enemy players reduced from 6 seconds to 5
EMP
- Activation time increased from 0.5 seconds to 0.65
Developer Comment: Hack is a potent disable with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without reducing its effectiveness too greatly. The increased cast time on EMP allows for more time to react and opens up more counterplay for the opposing team.
Symmetra
Teleporter
- Now lasts an infinite duration until destroyed
- Players can destroy their Teleporter with the ability 2 input
- Cooldown now starts when Teleporter is destroyed
- Cooldown increased from 12 seconds to 15
- Maximum range increased from 25 meters to 30
- Teleporter breaks if the entrance is more than 40 meters from the exit.
- Teleport re-use time increased from 1 second to 1.5
Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last forever opens up new opportunities for how Symmetra is used in various maps and group compositions.
Tracer
Pulse Bomb
- Damage increased from 300 to 350
Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.
Wrecking Ball
Minefield
- Increased projectile speed from 10 to 13, causing the mines to spread out more. This makes it easier to create a wider minefield, especially from the high in the air.
- Reduced the activation time from 0.25 seconds to 0.1
Developer Comment: Wrecking Ball has a very active playstyle, but often it felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants, while still allowing for a tighter cluster if he activates it near the ground.
https://blizztrack.com/patch_notes/overwatch_ptr