Official Overwatch Thread

duncanthetall

Veteran
Supporter
Joined
Jun 14, 2012
Messages
44,915
Reputation
4,328
Daps
147,741
Reppin
WHODEY/BIGBLUE/SNOWGANG/MIDNIGHTBOYZ
Summer Games are here. Time to relax and get away from the regular ass game. Enjoy the sun and the shade brehs :melo:

2nd Lucioball match of the night.



Lemme know if anyone here plays regularly on PC. I need more folks to play with as a lot of the people I used to play it with have moved on to other things. I understand their choices but this is my jam till OW2. Mostly just play QP cause I play a lot when im drunk and comp folk dont appreciate that.
 

dontreadthis

philly.
Joined
May 6, 2012
Messages
11,510
Reputation
2,264
Daps
46,441
Summer Games are here. Time to relax and get away from the regular ass game. Enjoy the sun and the shade brehs :melo:

2nd Lucioball match of the night.



Lemme know if anyone here plays regularly on PC. I need more folks to play with as a lot of the people I used to play it with have moved on to other things. I understand their choices but this is my jam till OW2. Mostly just play QP cause I play a lot when im drunk and comp folk dont appreciate that.

what’s your BT
 

str8up

dial 1900-raekwon
Supporter
Joined
Sep 11, 2013
Messages
13,823
Reputation
3,760
Daps
42,749
Role lock/queue is finally here, I haven't been playing much the past few months. Got tired of the GOATs/matchmaking not letting me play things i'm good at.

The game is about to be completely different, so I'll jump in PTR and see how shyt will be. All comps are locked to 2-2-2 and you queue for the role you want to play (you have separate SR for each role).

I like that now I'm not playing at 3700 as a support but when I have to flex to tank or something I'm not at that SR so I'm hurting the team.



Lots of hero changes coming with this to balance shyt, Brig getting reworked and I think there are a lot of Rein changes. Global ult speed is increased so they take longer to get, hopefully this helps with the "hold ults to win" play style the game has been stuck in for quite some time.





Patch notes if y'all interested:


New Feature: Role Queue

Role Queue is an update to Overwatch’s matchmaking and queuing system that gives players the power to choose which role they play in their games. In Competitive Play and Quick Play, players choose their role before finding a game. The matchmaking system will create a team that is comprised of two tanks, two supports, and two damage heroes. Upon entering the match, players select desired heroes to play within their chosen roles. At the end of a match, players will return to the main menu and select their role before queuing into the next game. For more information about Role Queue, read the detailed blog post.



HERO UPDATES

General
  • Global ultimate cost increased 12%
  • Slowing Effects: Instead of stacking together, friendly and enemy slowing effects are now separate and movement speed will be reduced by whichever is slower.
Developer Comment: Ultimates are coming up too often considering how high impact they are. We are reducing how quickly they are built so less fights will be determined by ultimate usage. The slows change will mostly impact heroes which can slow themselves, such as Widowmaker while scoping, or Reinhardt while holding his shield. In these cases, enemy slows such as Symmetra turrets or Mei’s freeze will not hinder these heroes unless they stop slowing themselves or the enemy slow value passes their own slow value.



Ashe
  • Reload Time per round decreased from 0.3 seconds to 0.25
Developer Comment: Ashe's time to fully reload felt overly restrictive. However, a long reload time is an intended downside to balance out the power of her gun so we want to be careful not to eliminate that completely.



Brigitte

Inspire (Passive)
  • Healing amount increased from 100 to 130
  • Self-healing from Inspire is now halved
Repair Pack
  • Now has 3 charges
  • Healing amount changed from 150 to 120
  • Now heals over 2 seconds instead of instantly
  • If you throw multiple packs at the same person, the current duration will be extended by 2 seconds
Whip Shot
  • Out-going velocity increased from 60 to 80
  • Retracting time reduced from 0.6 seconds to 0.3
Barrier Shield
  • Barrier health reduced from 500 to 200
Shield Bash
  • Stun duration reduced from 0.9 seconds to 0.75
Rally
  • Ultimate cost increased 10%


Doomfist

Melee
  • Quick melee no longer pauses ammo reload.


Hanzo

Storm Arrows
  • Storm Arrows ammo reduced from 6 to 5
Developer Comment: The overall damage output of Storm Arrows was too high so we’re reducing the maximum number of shots.



Moira

Fade
  • Can now be used while stunned.
Developer Comment: Moira has always been good at healing and dealing damage, but she offers very little utility compared to the other healers. This change reinforces her evasive nature and allows her potentially save her team from area stuns such as Reinhardt’s Earthshatter.



Orisa

Protective Barrier
  • Cooldown increased from 8 seconds to 9
Developer Comment: A common point of feedback for playing against Orisa was that it doesn’t feel useful to shoot the barrier as it comes back so quickly. Increasing the cooldown of Protective Barrier will make destroying it more rewarding.



Reinhardt

New Passive: “Steadfast”

  • Reduces knock back effects by 30%
Developer Comment: As a frontline, melee-range tank Reinhardt was more adversely affected by knock back abilities than most heroes. To reduce some of this frustration and enable Reinhardt to more easily fulfill his role, he is now more resistant to being knocked back.



Sombra

Hack
  • Duration on enemy players reduced from 6 seconds to 5
EMP
  • Activation time increased from 0.5 seconds to 0.65
Developer Comment: Hack is a potent disable with a long duration. Reducing the duration slightly will make it feel less oppressive as the hacked player without reducing its effectiveness too greatly. The increased cast time on EMP allows for more time to react and opens up more counterplay for the opposing team.



Symmetra

Teleporter

  • Now lasts an infinite duration until destroyed
  • Players can destroy their Teleporter with the ability 2 input
  • Cooldown now starts when Teleporter is destroyed
  • Cooldown increased from 12 seconds to 15
  • Maximum range increased from 25 meters to 30
  • Teleporter breaks if the entrance is more than 40 meters from the exit.
  • Teleport re-use time increased from 1 second to 1.5
Developer Comment: Symmetra’s Teleporter is an interesting tool but often felt too restricting to use. Making the Teleporter last forever opens up new opportunities for how Symmetra is used in various maps and group compositions.



Tracer

Pulse Bomb
  • Damage increased from 300 to 350
Developer Comment: Pulse Bomb was reduced in power some time ago to make sure it was not overly punishing to Tanks, which are much easier to stick the bomb to. While this is still a goal, we’re restoring some of this lost power to help deal with other hefty targets such as Bastion, or enemies with bonus armor from Brigitte.





Wrecking Ball

Minefield
  • Increased projectile speed from 10 to 13, causing the mines to spread out more. This makes it easier to create a wider minefield, especially from the high in the air.
  • Reduced the activation time from 0.25 seconds to 0.1
Developer Comment: Wrecking Ball has a very active playstyle, but often it felt difficult to make good use out of his ultimate. This change allows him to spread out his Minefield further if he wants, while still allowing for a tighter cluster if he activates it near the ground.

https://blizztrack.com/patch_notes/overwatch_ptr
 

Phillyrider807

My Soundtrack is the second “Carter”
Joined
May 24, 2012
Messages
18,040
Reputation
2,402
Daps
35,013
Reppin
215 Uptown!
I dont know. Like i like the idea of 2v2 but it leaves certain characters even more niche then they are. Where do characters like Mei and Sombra fit now? They don't do enough damage on their own for them to be only one of 2 dps characters
 

str8up

dial 1900-raekwon
Supporter
Joined
Sep 11, 2013
Messages
13,823
Reputation
3,760
Daps
42,749
I dont know. Like i like the idea of 2v2 but it leaves certain characters even more niche then they are. Where do characters like Mei and Sombra fit now? They don't do enough damage on their own for them to be only one of 2 dps characters


shyt goes back to some heroes working on certain maps. And certain comps being more viable in a 2-2-2 setting.

Sombra has been must pick for a couple months now, so her nerf isn't terrible. She'll be strong still.


Tested a few games and there seems to be more counter play now.
 

CookisaCac

I aint lyrical
Joined
Jul 21, 2015
Messages
5,387
Reputation
-2,464
Daps
9,915
Now people can complain about their tanks not going "main" tank, dps not going hit scan, healers not playing a defensive ult etc. Its not going to be as good as you think it is. Wait till both your tanks play road and zarya and enemy reaper feeds off them cause they won't switch.
 

Phillyrider807

My Soundtrack is the second “Carter”
Joined
May 24, 2012
Messages
18,040
Reputation
2,402
Daps
35,013
Reppin
215 Uptown!
Now people can complain about their tanks not going "main" tank, dps not going hit scan, healers not playing a defensive ult etc. Its not going to be as good as you think it is. Wait till both your tanks play road and zarya and enemy reaper feeds off them cause they won't switch.

Exactly. Spent about a hour with role queue on ptr and it's not the holy grail people think it is.

Enemy has a widow litteraly shooting as us for free but neither of the 2 tanks switch to dva or winston and stay rein/roadhog. As a healer i would normally siwtch to 3rd tank and go deal with the widow but i can't now

Or the very last game i play enemy team had a pharmacy and our 2 dps are reaper junkrat............ Wont switch to hitscan. As a tank i would normally go widow. But i cant now.


I will say the games that people did know when to switch the matches were ALOT more enjoyable then they have been in months, But again this isn't every game.

And this is just ptr. What do u think is gonna happen when it goes live?
 

luvaznpoon

All Star
Joined
Apr 17, 2013
Messages
2,301
Reputation
440
Daps
4,918
Reppin
NULL
Any other PC brehs wanna speak on role que? Is it the game changer everyone's hoping for? Also, when is this coming to consoles? :lupe:
 

Phillyrider807

My Soundtrack is the second “Carter”
Joined
May 24, 2012
Messages
18,040
Reputation
2,402
Daps
35,013
Reppin
215 Uptown!
Any other PC brehs wanna speak on role que? Is it the game changer everyone's hoping for? Also, when is this coming to consoles? :lupe:
It goes live tomorrow for pc and consoles.

2-2-2 is good when it works. Meaning each person are playing their role. But don't think this means you will just stop seeing dps morias/zens and dps character who cant aim.

The long term goal however is that because each ro le has it's own SR with time the SR will fix itself to match you with people in your own skill level. So if your dps sucks u will get matched with other dps who sucks. But if you know how to heal then u can queue up with heal and get better matches based on your healing level and not dps level.


It's not a end all be all fix for everything wrong with overwatch but it's a very healthy fix that will def shake up competitive overwatch
 

itsyoung!!

Veteran
Joined
May 1, 2012
Messages
38,316
Reputation
6,676
Daps
109,536
Reppin
Bay Area
Any other PC brehs wanna speak on role que? Is it the game changer everyone's hoping for? Also, when is this coming to consoles? :lupe:

im looking forward to the light MMR reset

but this isnt a game that should be forced into roles

ive won in diamond rank as 6 healers before

now thats not possible
 
Top