Mortal Kombat 1 (Reboot) 9.21.23, PS5/Xbox Series/Switch/PC

JustCKing

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Mortal Kombat is my favorite fighting game but WB & Netherrealm drop the ball on this one. If Kombat Pack 2 is the last DLC pack for this game than so be it. Normally once the second pack is dropped that's pretty much a wrap on updates.

I know one thing Ed Boon just needs to stick with The Kyrpt because Invasion mode was a bad concept. The main story and the add-on Khaos Reigns (overpriced) is garbage. Adding guest characters like Homelander (plays horrible) and Ghostface was ridiculous when they don't fit the MK theme is ridiculous.

I'm probably gone uninstall this before the year is over or by new years day.

The Krypt was definitely missed. Invasions should have been Konquest mode.

I don't really get the point of guest characters. I like how MK9 did it. After that, it was overkill. Having three guest characters per Kombat Pack was pointless. If they are going to do that, then we shouldn't be getting Mortal Kombat characters as DLC. Why not take it back to the classics and we get secret fighters? There's absolutely no real reason to play through the classic towers more than once. If they gave us secret fights and hidden characters like in the old days, it would be dope and extend the life of the game.
 

The G.O.D II

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MK11 gameplay was much better. Rain is easier to pick up and play in this game, but his moveset is garbage. Ermac is not Ermac. He looks and feels like a completely different character. The retro skins do him more justice than his primary and alternate skins. He's more of a sorceror now and not this mysterious entity who used telekinetically used souls to lift opponents. He now summons gigantic monsters.

I agree about the Scorpion/Hanzo/Kuai Liang thing. Still, they could've accomplished the same goal by making Bi Han and Hanzo Hasahsi brothers.

Naw. I think the majority of the community agreed 11 was wack with cheap, shyt mechanics(KB, balancing) 1 is basically 11 gameplay wise but toned down. The problem is the Kameos are the meta when it shouldn’t be. Instead of being assist, they basically take over. For example, see Tonya/Goro or Sub Zero/Chamellon. Rain was pretty mid in 11. He’s moves looked cool but his neutral was awful, he did abysmal damage, and relied on silly gimmicks. The mage/staff thing is strange but different. But overall he’s much better. Balanced in terms of playstyle(you can zone or rush down) and not as stubby. Ermac is still the same rush down heavy pressure character. So what one or two moves have a demon or whatever? He still has his resets and classic teleport. He’s actually one of the better DLC’s compared to the dumb ass DC injustice ass characters(pre patch peacekeeper, brain dead Homelander) Like I said, slight different take on characters while still keeping their core identity. The game is much better than 11. The kameo system just ruins it
 

JustCKing

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Naw. I think the majority of the community agreed 11 was wack with cheap, shyt mechanics(KB, balancing) 1 is basically 11 gameplay wise but toned down. The problem is the Kameos are the meta when it shouldn’t be. Instead of being assist, they basically take over. For example, see Tonya/Goro or Sub Zero/Chamellon. Rain was pretty mid in 11. He’s moves looked cool but his neutral was awful, he did abysmal damage, and relied on silly gimmicks. The mage/staff thing is strange but different. But overall he’s much better. Balanced in terms of playstyle(you can zone or rush down) and not as stubby. Ermac is still the same rush down heavy pressure character. So what one or two moves have a demon or whatever? He still has his resets and classic teleport. He’s actually one of the better DLC’s compared to the dumb ass DC injustice ass characters(pre patch peacekeeper, brain dead Homelander) Like I said, slight different take on characters while still keeping their core identity. The game is much better than 11. The kameo system just ruins it

I don't see that. Nah, MK11 was received far better than this game, possibly better than X. I liked it better than X because it was far less cartoonish and the designs were way more true to character than in X.

MK1 is not a toned down version than 11. The only thing they removed were the Krushing Blows. With this game, they definitely upped the combos. There was no aerial Kombat in Mortal Kombat 11.

As I said, MK1's Rain is easier to pick up and play, but his moveset is garbage and for a character whose "water based", his moves aren't as fluid here as they were in MK11. I do agree, his damage sucked in MK11.

The problem with Ermac is the same as everyone had from the jump: the design sucks. He's not a summoner, that's more Quan Chi. This isn't Ermac. Ermac and Rain both underwent drastic changes.
 

The G.O.D II

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I don't see that. Nah, MK11 was received far better than this game, possibly better than X. I liked it better than X because it was far less cartoonish and the designs were way more true to character than in X.

MK1 is not a toned down version than 11. The only thing they removed were the Krushing Blows. With this game, they definitely upped the combos. There was no aerial Kombat in Mortal Kombat 11.

As I said, MK1's Rain is easier to pick up and play, but his moveset is garbage and for a character whose "water based", his moves aren't as fluid here as they were in MK11. I do agree, his damage sucked in MK11.

The problem with Ermac is the same as everyone had from the jump: the design sucks. He's not a summoner, that's more Quan Chi. This isn't Ermac. Ermac and Rain both underwent drastic changes.

MK 11 has more features but that’s it. The gameplay was dull and boring. The variation system was awful. They blocked all the best moves, especially at the beginning of the game life cycle by only allowing two variations. That’s how I was losing to cheap scrubs like @Mowgli as a frost main. The krushing blow mechanics was awful and not balanced. Some like Geras had easy requirements while others didn’t which made them useless. And combo routes were dull. This game play is similar but the Kameos obviously make up for combo routes instead of KB. Rains moveset is not garbage. He has good zoning and anti zoning tools. Safe strings. Range. In 11, he was basically Fujin but half the fun and less damage. What exactly is Ermac summoning. He’s always had a reset, air to ground stomp, teleport. Idk what game you are playing
 

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MK 11 has more features but that’s it. The gameplay was dull and boring. The variation system was awful. They blocked all the best moves, especially at the beginning of the game life cycle by only allowing two variations. That’s how I was losing to cheap scrubs like @Mowgli as a frost main. The krushing blow mechanics was awful and not balanced. Some like Geras had easy requirements while others didn’t which made them useless. And combo routes were dull. This game play is similar but the Kameos obviously make up for combo routes instead of KB. Rains moveset is not garbage. He has good zoning and anti zoning tools. Safe strings. Range. In 11, he was basically Fujin but half the fun and less damage. What exactly is Ermac summoning. He’s always had a reset, air to ground stomp, teleport. Idk what game you are playing

All of the best moves weren't blocked.

Combo routes weren't dull. It meant you actually had to know how to play the game well enough to where it wasn't the end all/be all of your arsenal. MK1 is far more combo heavy where you can pull of these long 40-60%+ combos and look like a professional, but still lose the match.

Ermac's moveset has several of his moves summoning creatures and even limbs as part of his moveset.

I can't recall, but they took his classic projectile, which he's had since UMK3.
 

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Before WB started studio meddling:francis:I just hate NRS are the ones taking these bullets
Nah NRS deserves their share of the blame too

The NRS era (2011-now) has shown that Mortal Kombat has identity issues. Two major things that have shifted them off their course is

1. The desire to be seen and respected as a "real fighting game"

2. Ed Boons clear admiration for Injustice and DC's storytelling

MK9 and MKX play like MK games, notably the fast pacing. MK11 made a lot of mechanical strides in becoming a real fighting game but slowing the gameplay down and nerfing creativity made the game boring. MK1 they made an engine completely from scratch on a rushed schedule and it shows. These type of things don't happen when you have identity awareness and a clear design philosophy

Injustice really fukked Mortal Kombat up, gameplay and story wise. Injustice is the slow game, and you can see in the post MKX era that MK11 is basically Injustice 2.5. And NRS players don't even fukk with Injustice 2. That game came and went

MK9/X stories were a good blend of fantasy and fukkery. Shyt was serious but it was still fun to witness. MK11 story shifted into this ultra serious, almost pretentious type of story that again, strips the more fun elements of MK away. MK1's story continues this trend, with an additional played out multiverse plot:snoop:

To be clear WB did fukk NRS over, but NRS has more than a few of their own faults that have killed MK
 
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JustCKing

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Nah NRS deserves their share of the blame too

The NRS era (2011-now) has shown that Mortal Kombat has identity issues. Two major things that have shifted them off their course is

1. The desire to be seen and respected as a "real fighting game"

2. Ed Boons clear admiration for Injustice and DC's storytelling

MK9 and MKX play like MK games, notably the fast pacing. MK11 made a lot of mechanical strides in becoming a real fighting game but slowing the gameplay down and nerfing creativity made the game boring. MK11 they made an engine completely from scratch on a rushed schedule and it shows. These type of things don't happen when you have identity awareness and a clear design philosophy

Injustice really fukked Mortal Kombat up, gameplay and story wise. Injustice is the slow game, and you can see in the post MKX era that MK11 is basically Injustice 2.5. And NRS players don't even fukk with Injustice 2. That game came and went

MK9/X stories were a good blend of fantasy and fukkery. Shyt was serious but it was still fun to witness. MK11 story shifted into this ultra serious, almost pretentious type of story that again, strips the more fun elements of MK away

To be clear WB did fukk NRS over, but NRS has more than a few of their own faults that have killed MK

I agree with most of this. I didn't like MKX though, while it was more of a return to MK3/UMK3 gamplay wise, it was the first MK that didn't quite look or feel like MK3. It was confusing.

MK9 still is the best overall with MK11 coming in as a close 2nd.
 

O.Red

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I agree with most of this. I didn't like MKX though, while it was more of a return to MK3/UMK3 gamplay wise, it was the first MK that didn't quite look or feel like MK3. It was confusing.

MK9 still is the best overall with MK11 coming in as a close 2nd.
Confusing? What was confusing for you?

Nikka I love MKX:wow: most fun MK I've ever played:wow: Complete high speed, no mercy fukkery:wow:

MKX was also great for combo creators. If you like making your own combos MKX gave you the tools. Then MK11 stripped all that shyt away :francis: your creative brain would see juggles and routes that should work, but the game would be like "Naw nikka:mjlol:"

What's ironic is for all the hate and disrespect MK gets, this current gen of fighting games all play like MKX:mjlol: games like Street Fighter 6 and Tekken 8 are all non stop hyper speed aggressive offense. And a lot of nikkas hate this shift but I do think it's worth noting:russ:
 
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