no there is fukking not *especially* on low rank - from the first bone armor you can create to the very last kirin armor, there's a grand total of -28 defense- separating individual pieces. And that's not even counting how much you can stretch a piece of armor out with upgrades or defense buffs from other sources. and even if you want to assert that the skills are worth the time investment, the skills aren't even that gamechanging aside from a handful - none of which require anything close to a full set. especially not the anjanath and odagaron stuff you were talking about.Due to the randomness and scarcity of drops the main draw of the game(collecting weapons/armor) can be frustrating, cheaply extending the time it takes to beat the game without adding any fun or challenge, just tedium.
That's my problem.
There's a huge gap between wanting to make some decent armor/weapons an being a "completionist" that's the inconsistency you don't see that you are presenting.
Plenty of people have been frustrated by the game. I'd like to see the completion percentages. I'm sure the majority of people who play this game don't get anywhere near the end.
low rank odagaron and anjanath sets give you trash what are you gonna do with a stun effect to draw attacks and temporarily reduced stamina at 40% health or lower?
"other people are complaining" too - yeah they are. and i absolutely understand those complaints as, again, i've had many of the same ones for the entire series. those complaints don't match yours because those issues present themselves at very, very different points in the game.
and there's no conventional 'end' either.... this is what i mean lol