Kill the next thing lol. There isn't a single thing in this game forcing you to complete a lone, particular armor piece - especially in low rank. The differences in armor and skill pieces are not so significant that they'd wall off progression or carry you further.It was fun to kill Anjanath the first couple times. It was absolutely not fun to beat him probably a dozen times and still not have the materials for a full set of armor.
That's bullshyt
And you can't blame me for not enjoying the same damn thing over and over again. It's the games job to stay engaging.
I don't blame you for being put off for beating your head against a wall, bug THIS game didn't make you do that nor does it at any point force or even encourage you to do so. If anything the game doesn't tell people early enough about how stats, upgrading, or even weapon combo damage scaling works. If you treat any hunter game like a completionist type of game, you're taking that on yourself. It's not what it's about - just like learning every combo for every character in a fighting game isn't what it's about either.
But I'm not telling you how to play or anything. Just that you don't have to go hard for anything until you're waaaaaaay past where you are now.