And then stans say "well you didn't even play the game" if you don't play that trash at the end. fukk that
And then stans say "well you didn't even play the game" if you don't play that trash at the end. fukk that
Nah, I ain't playing the "endgame is the real game" game. fukk that.
Once I beat the story/all the monsters I'm done.
It's only bad game design if it's a lack of content or gameplay tapers offNot just for MHW but if the "actual interesting stuff" comes after 50+ hours in then thats actual bad fukking game design.
What I've found is statements like that are just a way for stans to prop up a game beyond what's actually there.
A different color monster with a larger health bar and stronger attacks isn't "interesting" to me. Just a cheap way to extend the game. And then stans say "well you didn't even play the game" if you don't play that trash at the end.
fukk that
When is "later" I figured I'm pretty close to the end, just beat diablo.
Well even if you only do the story things get real when you fight nerginate or how ever its spelled.Nah, I ain't playing the "endgame is the real game" game. fukk that.
Once I beat the story/all the monsters I'm done.
Not just for MHW but if the "actual interesting stuff" comes after 50+ hours in then thats actual bad fukking game design.
What I've found is statements like that are just a way for stans to prop up a game beyond what's actually there.
A different color monster with a larger health bar and stronger attacks isn't "interesting" to me. Just a cheap way to extend the game. And then stans say "well you didn't even play the game" if you don't play that trash at the end.
fukk that
You maybe halfway.
Haven't even fought nergigante yet?
Low Rank is basically the first two areas of a Borderlands game the maps aren't even fully accessible at that point eitherHalfway? Don't lie to this bum
This that dumb shyt I'm talking about.
You sound stupid. It's not bad game design because the high rank versions of the monsters can be only be tackled by using everything you learn from the game beforehand.
The story game can be completed without really understanding and stringing together the core mechanics of the game or delving into the depth of the weapons/item management/map knowledge and understanding creature habits.
Different color of monsters.
The monsters aren't just different colored but smarter, changes in size, armored differently, use their natural advantages far more realistically, changes in location, more aggressive, and require use of actual tactics. They'll focus more on you and less on your Palico.
To fight a flying monster, you have to make concerted efforts to pin them down or they'll stay out of your reach the entire fight.
You sound like a dude who never touched a raid in Destiny and be like "I beat the story guys, I know the game"
Yo mammas a bumHalfway? Don't lie to this bum
This that dumb shyt I'm talking about.
Don't know about MHW yet but it's always the same shyt with you stans.
Destiny raids are the same fukking shyt. Just the enemies take more damn bullets.
Same with all games like this. That shyt ain't fun. It's just a cheap way to extend the game and spike the difficulty.
And you stans always type out some idealistic nonsense about "using all the tools tactics....blah blah blah" when in reality you just have to hit the mutherfukker more times.
fukk outa here buddy
This that dumb shyt I'm talking about.
Don't know about MHW yet but it's always the same shyt with you stans.
Destiny raids are the same fukking shyt. Just the enemies take more damn bullets.
Same with all games like this. That shyt ain't fun. It's just a cheap way to extend the game and spike the difficulty.
And you stans always type out some idealistic nonsense about "using all the tools tactics....blah blah blah" when in reality you just have to hit the mutherfukker more times.
fukk outa here buddy
nobody tell him
This isn't really helping your point in terms of bad game design. I've put over a hundred hours in destiny and I've barely touched the raids due to bungies poor game design. Having to literally go on the internet and find people trying to complete a raid instead of having some kinda in game community is terrible game design. If someone failed to experience the raids that's on bungie for making that shyt such a hassle.You sound like a dude who never touched a raid in Destiny and be like "I beat the story guys, I know the game"
This isn't really helping your point in terms of bad game design. I've put over a hundred hours in destiny and I've barely touched the raids due to bungies poor game design. Having to literally go on the internet and find people trying to complete a raid instead of having some kinda in game community is terrible game design. If someone failed to experience the raids that's on bungie for making that shyt such a hassle.
Not saying that applies to monster Hunter tho