Gizmo_Duck
blathering blatherskite!
Apparently theres some huge outrage bubbling about this game being too difficult and not having accessibility options/easy mode lol
I got lost twice. Check for destroyable tiles with your beam and morph bombsI'm about to go watch BMF. Maybe young Meech will give me a clue on where to go because I swear I'm going in circles after beating another boss and a miniboss
Bosses hit very hard so I can see why if you don't focus your just dying constantly and very fast.Apparently theres some huge outrage bubbling about this game being too difficult and not having accessibility options/easy mode lol
Apparently theres some huge outrage bubbling about this game being too difficult and not having accessibility options/easy mode lol
Bosses hit very hard so I can see why if you don't focus your just dying constantly and very fast.
I died about 7-8 times before working out shooting the turbines enough to get the spider magnet to move faster. Couldn't make it past the electric tentacle in enough time and was confused
They need to change up their approach, the bosses so far seem to punish careless play and require precision aiming at their weak spots.
Not super hard but definitely not a cakewalk
The fact that the checkpoints are right next to the boss kind of make it a non-issue to me. I’ve been playing games over the last few years that have way harder and longer boss fighters where if you die you basically gotta replay the entire level to get back to it. Metroid is just about figuring out the “trick” to the boss and exploiting it. They feel more like elaborate puzzles than actual skill based fights
Anyway, this is the article that spurred the debate.
Kinda wish people would just let developers make the games they wanna make without trying to force them to go back and change entire design elements to make sure “Everyone can play it” which is bullshyt because no matter what someone is gonna think its too hard still.
Saying that on Resetera would be a permanent ban ^^^
I'm getting a "hard time with the controls" vibe from them
Not necessarily actual game difficulty. How do you give up a couple hours in saying its hard?
I could see if he was like I'm having trouble with button management and shooting or not shooting missiles. Holding a charged shot while evading attacks etc etc...
Bosses hit very hard so I can see why if you don't focus your just dying constantly and very fast.
I died about 7-8 times before working out shooting the turbines enough to get the spider magnet to move faster. Couldn't make it past the electric tentacle in enough time and was confused
They need to change up their approach, the bosses so far seem to punish careless play and require precision aiming at their weak spots.
Not super hard but definitely not a cakewalk
I think there are a lot more complaints about difficulty or “accessibility” in games due to the fact that there just are just A LOT more people playing games now then there were 10 years ago. Everyone wants to play everything thats popular instead of just playing the games they can manage
Especially nintendo games that have like a 50% attach rate
bruh ppl pay $60-70 for a game, there should be user-friendly options that allow them to finish it…not directed at you but the elitist shyt is corny…congratulations you can press buttons faster than some nikkas…continue doing that…what does that have to do with someone else’s gaming experience?
bruh ppl pay $60-70 for a game, there should be user-friendly options that allow them to finish it…not directed at you but the elitist shyt is corny…congratulations you can press buttons faster than some nikkas…continue doing that…what does that have to do with someone else’s gaming experience?
People like games like Metroid and Souls games because they have a shared experience attached to them.