Imagine expecting to succeed in life with no work ethic.
nah that’s a really lousy “parallel”…we’re literally talking about games
Imagine expecting to succeed in life with no work ethic.
nah that’s a really lousy “parallel”…we’re literally talking about games
That should apply to every game, don't cherrypick shyt
gaming industry wouldn’t be what it is if it did, that’s why it doesn’t apply to every game
you know what would change if souls games got an easier setting?
practically nothing…heavy ranting from hardcore gamers/fan of the genre (keyword) but that’d be it
Games have been hard since they've been invented
Video games aren't all based on fast button presses in order to be good. This being one where that doesn't apply to as well.bruh ppl pay $60-70 for a game, there should be user-friendly options that allow them to finish it…not directed at you but the elitist shyt is corny…congratulations you can press buttons faster than some nikkas…continue doing that…what does that have to do with someone else’s gaming experience?
nah that’s a really lousy “parallel”…we’re literally talking about games
STFUIt applies. Everything can be looked at as a game at the end of the day, if you don't apply effort and you want everything to be handed to you, don't work to succeed or win, you'll find yourself complacent and complaining about everything like these nikkas do online.
Apply yourself, you won't succeed at everything you do on a whim. These people knew what they were getting into, if they have a problem with that they can go play Cooking Mama or some shyt.
I'm glad someone brought up the Souls games in here earlier because no one complains about how hard those games are anymore, they are actually celebrated for being difficult, and people embrace the challenge of getting better and overcoming it. That should apply to every game, don't cherrypick shyt
Chess and checkers are both games as well. Neither needs to adjust to the other games barometer of difficulty just cuz some folks can't contend with either getting good at the game or just not succeeding at it.
another lousy parallel…I taught chess…the game has a specific set of rules so there are no adjustments to be made in that sense but if ppl are not familiar with the game or comfortable with their skillset they can play against others on their level or on a computer with multiple settings ironically as they gain confidence/improve
And games are the same way. That's why the difficulty raises as you get to newer levels. And they also have their own sets of specific rules that the games go by.
You wish for every game to have an adjustable scale to those rules in place. Not needed. Definitely should not be mandated either.
The fact that the checkpoints are right next to the boss kind of make it a non-issue to me. I’ve been playing games over the last few years that have way harder and longer boss fighters where if you die you basically gotta replay the entire level to get back to it. Metroid is just about figuring out the “trick” to the boss and exploiting it. They feel more like elaborate puzzles than actual skill based fights
Anyway, this is the article that spurred the debate.
Kinda wish people would just let developers make the games they wanna make without trying to force them to go back and change entire design elements to make sure “Everyone can play it” which is bullshyt because no matter what someone is gonna think its too hard still.
Saying that on Resetera would be a permanent ban ^^^