Metaphor: ReFantazio (PC, Xbox Series X|S, PS5, PS4) (October 11, 2024)

Gizmo_Duck

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A lot of the game is about prep time, which is cool, but annoying at the same time. At the very least, games like this, you should be able to have some adjustable load outs that you can change to on the fly, if you can't outright change to all your classes on the fly. That'd make that part a lot more tolerable, but Atlus apparently didn't build up their tolerance stat enough before finishing this game. Design choice be damned.

You’re gonna be miserable later when they expect you to be able to change archetypes on the fly (in-between battles) for characters:unsure:
 
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