And to that I saidYou just typed out a big ass wall of nothing. Most if it had nothing to do with anything I said.
Bioware marketed the game in a way that wasn't consistent with the finished product. The end. All that other shyt you're talking about is irrelevant. They were clearly aware of every single technical and logistical hurdle you just posted, yet still promoted the game as if none of it a problem for what they were trying to achieve.
Fred.
That would put you in the former camp in stead of the latter.If you want a game where choice is a major factor in how things out they make stuff like Sim City, The Sims and other RTS games where the story takes a backseat but to sit down and play a story based narrative heavy game like Mass Effect and thing that things are gonna be drastically different you're either intentionally playing dumb or naive as hell.
Choice mattered in Mass Effect you just wanted it to matter even more than it did. It's ok lots of people sat down and played dumb about the technological hurdles faced in making a narrative heavy game that still gives the player options.
Some of the stuff Casey Hudson said was ultimately proven wrong but if you wanna sit around and pretend like choice didn't influence playthroughs in Mass Effect you're just lying for the sake of pushing your version of what actually happened.
Play all these other narrative heavy games like Walking Dead Season 1 (and hell probably even Life is Strange which I haven't even played yet but can bet turns out the same) and you'll notice the same pattern. In narrative based video games choice will always be a window dressing because the game has to actually have a plot and in order for millions of people to be able to experience the same game it has to be nailed down to a consistent story.
They can't cram 15 completely different large scale games on the same disc under a single name and sell it. It just isn't practical.