Breh you're argument would be better if you named some examples of JRPGs that are like what you're talking about. Instead you're just making a blanket statement about who knows what. Nothing you're saying here is true either because not all games are like what you're talking about.
and what game is that?
Ok?
What game?? Again you're not naming anything you're just complaining about a very specific type of game that's hardly the norm. There's literally a bunch of games out and you name none here. I don't know what you're talking about.
Try and trick me into playing Jrpg's i been threw that genre in the bushes
Wrpg and Jrpg used to be in the same boat, all knowledge no skill, Fallout 2 = Final Fantasy whatever, slow ass games with walls of text that meant nothing. But then Fallout 3/Oblivion happened, Demons souls, Dragons Dogma, Skyrim. In short people hate limitations it's a human thing. Nobody likes being screwed over because their accuracy was at 42. People want skill not chance.
Take Kotor a Wrpg which Bombs the player with a list of perks with vague meanings, then tells the player to pick 4...That's a knowledge standpoint. The devs are assuming that i know which are useful or which perk my play-style will even support, in the
beginning of the game
When in reality most players won't even know how to play yet, nor understand what choice they are making. Oh yeah no re-spec
I think Arpg are just getting popular to be honest, Dogma and DkS are japanese made but not Jrpgs, while Wrpg long had Arpg elements with games like Diablo.
But resident evil 4 and mass effect had gap jumping cut-scenes, shyt mass effect used it to push conversations, i noticed that bioware sucks.