The Last of Us gets high praise because it's extremely well put together and greater than the sum of its parts because all of its parts fit together perfectly. shyt is expertly crafted.
It's a simple story (Can a man who lost everything learn to love again) but it's acted and performed AMAZINGLY well and supplemented by the game mechanics. Joel isn't a crack shot because gun fights aren't incentivized. Moving, aiming, and shooting in a hectic fight is hard as fukk. Close quarters combat is brutal, aggressive, and quick because that's the kinda person Joel is.
You later find out that Joel has done horrible things and that even other characters describe him as savage/crazy even among this world.
A lot of the perceived clunkiness of the gameplay is a design choice and it fits perfectly with the experience it's trying to craft.
It's a simple story (Can a man who lost everything learn to love again) but it's acted and performed AMAZINGLY well and supplemented by the game mechanics. Joel isn't a crack shot because gun fights aren't incentivized. Moving, aiming, and shooting in a hectic fight is hard as fukk. Close quarters combat is brutal, aggressive, and quick because that's the kinda person Joel is.
You later find out that Joel has done horrible things and that even other characters describe him as savage/crazy even among this world.
A lot of the perceived clunkiness of the gameplay is a design choice and it fits perfectly with the experience it's trying to craft.