I am Setsuna [Project Setsuna] Out now - Battle system inspired by Chrono Trigger

TBdaGhost

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No healing at inns, same generic enimies just color pallet swaps. Thers other shyt but i cant remember right now. Im old school, when i used to play a jrpg there was a standard and it seems that shyt has been tossed to the side for most games these days. But by all means dive right in, nikkas been bamboozled by recent games including myself like the last Tales, Star Ocean and others. But thats just my opinion
Lol at no healing at inns being a gripe :heh:
 

Animal House

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You are playing the game right now?
A friend played the Japanese version and told me about it and i value his opinion more than a random on metacritic. Im not trying to convince u to not buy the game, im disappointed because i was hyped but that got shot down.
 

Grand Conde

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A friend played the Japanese version and told me about it and i value his opinion more than a random on metacritic. Im not trying to convince u to not buy the game, im disappointed because i was hyped but that got shot down.

Wait until you play the game breh. Or at least watch a stream. It looks like a shorter version of Bravely Default, which is good for me.
 

Animal House

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Wait until you play the game breh. Or at least watch a stream. It looks like a shorter version of Bravely Default, which is good for me.
I've seen enough to know im skipping for now. Its a small scale jrpg which is cool but i like more fleshed out jrpgs.

It looks like a 3ds game, if i had a vita it would be cool but for my ps4? Nah im good, ill wait until. FF 15
 

Grand Conde

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The days of full-scale open-world JRPGs are almost gone. Japanese studios are hurting too much financially. Square the only ones out here that can do it and FF15 will have plenty of compromises as well. :yeshrug:
 

storyteller

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I'ma cop this. The reviews are strong enough to get me believing the developers really took this tribute seriously and I'd like to throw support to that even if it's not great. Hopefully this can be successful enough that it looks viable to invest in more send-ups to classic RPG's. Been waiting on a new Suikoden (and remasters of the later ones) for a long time.
 

Kamikaze Revy

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I Am Setsuna
SQUARE ENIX CO. LTD.
PSN Game
PREVIEW_SCREENSHOT4_119235.jpg


Description
Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land. A powerfully nostalgic experience, blending a classic style of story-telling, battle system and gameplay.

• An emotionally impactful story which immerses players in the narrative of Setsuna, whose story portrays heartrending sorrow
• A new battle system inspired by the timeless JRPG classic, Chrono Trigger
• A great homage to JRPG masterpieces of yesteryear, beautiful character designs and varied in-game locales evoke nostalgia for classic RPGs



Additional hardware required for Remote Play.

1 player
DUALSHOCK®4
Remote Play
1080p HD Video Output

Software subject to license (us.playstation.com/softwarelicense). Online activity subject to Terms of Services and User Agreement (www.playstationnetwork.com/terms-of-service). One-time license fee for play on account’s designated primary PS4™ system and other PS4™ systems when signed in with that account.

I AM SETSUNA ©2016 SQUARE ENIX LTD. All Rights Reserved. Developed by Tokyo RPG Factory
I AM SETSUNA, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of the Square Enix Holdings Co., Ltd.

https://store.playstation.com/#!/en...a-ga-5-89919&utm_content=&emcid=pa-ga-5-89919
 

Kingshango

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Played a couple hours of it, it definitely feels like the combination of Chrono Trigger, Final Fantasy (10 in particular) and a bit of Grandia.

Oh and I love the piano music in the game.

If you got money to blow, I recommend it if you loved the JRPGs of the SNES and PS1 era.
 

Kamikaze Revy

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Played a couple hours of it, it definitely feels like the combination of Chrono Trigger, Final Fantasy (10 in particular) and a bit of Grandia.

Oh and I love the piano music in the game.

If you got money to blow, I recommend it if you loved the JRPGs of the SNES and PS1 era.
 

Kamikaze Revy

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I Am Setsuna
Frozen In Time

setsunareview610.jpg


For those of us who love 16-bit RPGs, few titles are held in higher regard than Chrono Trigger. Its inventive battle system, time-hopping story, and excellent presentation make it a beloved classic of a bygone era. Chrono Trigger has inspired countless RPG developers over the years, but never has that inspiration been so apparent as it is in I Am Setsuna. While that might sound like an answered prayer to many fans of the genre, you should keep your hopes modest. I Am Setsuna’s best gameplay and story beats are so rooted in its predecessors (and often directly copied from them) that it feels familiar and predictable. With a fine line dividing homage and imitation, I Am Setsuna doesn’t do enough to carve out its own identity.

Though it borrows liberally from venerable titles, the team at Tokyo RPG Factory took a smart approach to adapting combat. I Am Setsuna’s traditional turn-based battle system is the major draw, blending old ideas and new twists. With three characters to command and encounters taking place right in the environments, Chrono Trigger’s influence is clear – especially since you also initiate powerful combo attacks using two (and later all three) characters. The basic mechanics are comfortable and fun, but the addition of momentum mode creates an extra layer of strategy. You stock up momentum points as battles progress (by attacking, taking damage, waiting, etc), and then activate them at critical points. The effects depend on the specific command – you might add extra damage, confer a status boost, or heal your whole party.

Using momentum goes a surprisingly long way toward making encounters more engaging. Choosing when to use or reserve it adds tension, and the varied effects it produces provide a lot of tactical options. Do you risk an attack now hoping to finish off your foe, or do you use momentum to augment a defensive skill and set up a killing blow later? It also encourages you to try out different party members, if only to see what effects your party’s combined skills produce. Unfortunately, this system is late to reach its full potential during a few fun (and difficult) boss fights. The first three quarters of the adventure are mind-numbingly easy, which leads to a sharp difficulty spike when you encounter foes that require a fuller understanding of buffs, debuffs, and party composition. These fights were initially frustrating, but the tactical thinking and potential for failure eventually made them my favorite moments of the game.

Combat is the only area that I Am Setsuna successfully builds on its classic foundation; many other elements feel bland, unpolished, or copied. The story is lifted straight from Final Fantasy X: A young woman (with a group of protectors at her side) undertakes a journey of sacrifice, planning to trade her life to earn the world a temporary reprieve from monster attacks. The plot walks a well-worn path – including the allies and foes you meet – and no turn of events is ever surprising, so getting invested is difficult.

You can undertake extra sidequests and earn ultimate abilities once you reach the end of the tale, but the post-game offerings are limited – and you won’t find a new game plus feature to tempt you for another run. Since the characters rarely get dedicated time in the spotlight, I didn’t grow attached to any of them during my 25-hour playthrough; if I had, I would have been disappointed by how their arcs conclude in the unsatisfying ending.

Your allies feel like hollow containers for different abilities, but setting up those abilities is clunky. You can easily miss some materials that are required to learn new skills, and you can only equip a limited number of abilities. That becomes a problem, since cross-referencing multiple menu screens is a hassle when you want to make certain dual- and triple-techs accessible.

I Am Setsuna’s other periphery systems, like weapon upgrading and cooking, feel vestigial. They are technically present, but are shallow to the point of uselessness. For example, cooking recipes are rare and don’t have interesting effects. Improving weapons is just as pointless, because something better is never far away.

I Am Setsuna has lots of nods to Chrono Trigger, from its general combat framework to specific references to skills like X-Strike and Luminaire. However, it doesn’t capture why most players connected to that seminal title. Even though the combat is entertaining, I Am Setsuna’s characters are dull, the environments are repetitive, and the story is predictable. I would like to see more games inspired by the golden era of 16-bit RPGs, but you can’t recapture the spirit of innovation and experimentation that pervaded those titles through mimicry alone.
I Am Setsuna Review – Frozen In Time
 

MeachTheMonster

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The game is a letdown supposedly


I know im skipping this, jrpgs have been shytty this gen. Its almost as if the developers forgot how to make quality games for the asking price. No way will i pay for some half assed game, or a independent asking for more than 20$:francis:


Im not starving
JRPGs been so trash.

People hype them up before release, then after release nobody says a word. Dragon quest heros, Tales of Veswhateverthefukk, and the rest of them all trash.


With that said I'm still gonna give this one a try. I need a good JRPG in my life :noah:
 

Supreme

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There is no armor, just weapon and accessories that each have slots that can be filled with Spritnite, which allow players to customize their tech load outs. Spritnite may also be augmented to take on the attributes of currently equipped accessories, allowing for even more customization. Weapons determine offensive and defensive capabilities, fulfilling the role of weapon and armor.

:jbhmm:
 
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