The new GOW games in general are missing that scale and epic feeling due to the focus on a more intimate and grounded narrative. You just don't get those huge outrageous boss battles and set pieces in the new games.
And the horus fight could've been a lot better imo. The fight really demystified them and how they're supposed to be these unstoppable harbingers of the apocalypse. Like aloy was able to figure out how to take own down dolo via some "attack the glowing weak spot" shyt with weapons that are literally made from scraps, when these things wiped out all of the world's combined military forces.
I chalk it up to the way Londra resurrected it and how it was overheating most of the time. But realistically yeah, i wanted it more to be a thing where you needed a small army and some machines to take one down.
on GoW, its a large part of the reason why im excited for FFXVI. It’s going to have those large scale battles that i think the streets been asking for. Running up the side of a mountain sized EIKON gonna restore the feeling
thats what i was telling
@Hitchens that a lot of sonys first party games kind of slacked on the overarching plots to focus more on the characters, which is hit or miss.
I love character stories when it comes to stuff like Last of Us, but God of War and Horizon kind of need to be way grander in scale considering the genre