I beat the game and that's not what I mean. Yes, it's a good idea that's not enough in a game who creates this cycle of "resource grind > use resources (a lot) to defend enemies > replace the resources you used fighting > get the resources that you fought for"
- One, the resources you got in the box on the base isn't that much nor ever important for the biggest things you need
- The damn currency to buy shyt is ALSO a resource you need to even make arrows
- I messed around and moved the difficulty from Hard to Normal back to Hard down to Easy because any small encounter takes a lot of resources to survive, but, you gotta fight to get resources
Max ya shyt out or cut the difficulty
Also, you legit need atleast 5 different weapons because most weapons have, at max, two different elements
If you max out ONE or TWO weapons you may have a Tear weapon (because you got to be able to tear parts off machines) and a Fire element weapon...you are fukked because you are gotta get your ass whoop by enemies who don't have a weakness to
That's not good storytelling in a video game and yes, I'm speaking from the standpoint of a gamer who exhausts the dialogue.
You tell the story through the main narrative--not audiologs and hidden documents. Yes, that's great to expand the lore and give background info.
The world building is great...the written and directing for Aloy gets a little dry.
I had to have like 5 convos to get to (insert name of dead character) and how each character felt about that one event
Again, that's one thing
The entire plot is her telling ppl how she doesn't need help and she needs to go at it alone until it's completely necessary for the war scenes or the ending
You had that one part in the beginning where we was literally knocked out...and she still got up and just went out alone for a big part of the game