Thankfully, developer Sucker Punch shared a few little tidbits about this sequel in an interview
published on The New York Times. Creative Director Jason Connell said
that one of the changes compared to Ghost of Tsushima will be a less repetitive open world.
One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again. We wanted to balance against that and find unique experiences.
Indeed, it could be argued that Ghost of Tsushima's main flaw was its repetitiveness, while the stunning visuals and memorable story and characters were its highlights. It is a flaw that the game admittedly shared with many open world games, so if Sucker Punch can truly improve in this area, Ghost of Yotei could be elevated far above many of its peers.