Nicolas Doucet - "So regarding, the game you're currently working on, so Ghost of Yotei. How much do you carry that knowledge and those, those lessons from previous games, you know? How much is that changing the way you approach things?"
Brian Flemings - "I, I, I think of it, you know, we talk about this at work as a staircase that our careers and our company games, our staircase and that each game is really building off of the work we did from the previous games. And you know, we talk about like, you want to continue to really push creatively, technically as storytellers, as artists."