Unlike most of the other people working on FFXVI, Suzuki isn’t a Square Enix veteran. He only just joined the company after 20 years at Capcom, working on games like Dragon’s Dogma and (you guessed it) Devil May Cry 5. Suzuki told me he had to take a different approach to designing combat for a big RPG like Final Fantasy.
“In [DMC5], you want to have battles that are stylish. That is the most important thing,” Suzuki said. “The most important thing for Final Fantasy XVI is that you need to make a system that is accessible to lots of different types of playing styles…that want to be more technical, stylish, and for players that, again, are not too into action.”