The problem with that logic is "TW3" is one of the biggest games in history and it fits on one disc.
"Xenoblade Chronicles X" is three times bigger than that, and still fits on one disc.
So clearly size isn't a factor. The reason they're releasing the game in parts is so they can bring them out sooner. And charge more obviously. But neither of those things has any bearing on the size of the parts.
Fred.
Well then, wouldn't the most realistic theory be that FF7 would be clearly bigger then those two games?
The FF7 world is clearly bigger then TW3. It's not debatable. Obviously in the original it wasn't fully realized with much of the cities in the games being much less explorable then the actual size square wanted to iterate.
TW3 is fukking huge. But in FF7 you can explore the ocean of much of the world. There's multiple continents as well. Cities like Midgar are portrayed to be larger then Novigrad. I'm not even saying Midgar has to be as open and as giant as its portrayed within the gameplay. But even if it's 20% of it, it'll still be ridiculously huge.
Look if they released FF7 remake with the same limited accessibility of the original,modern gamers would not accept it. Especially after the great open world games of recent times. I honestly think they had a reason for splitting it up, and to me, that reason is because they want to make the game as close to as large as they can to how it's portrayed.
Square has a shyt load of cash cow games coming out within the next two years. They're not making this game just for the money, imo anyway.
Of course I could be wrong, but laughing it off like this is just some money hungry ploy by square and that were clearly going to get jipped, from a company that takes their main line FFs very seriously, doesn't make sense to me. Especially the biggest game in their studio's history.