Epic Games had to rewrite parts of UE5 to keep up with PS5'S SSD.

MarcP

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Looking forward to see what this extra speed translates into in actual games. If we talking like 1 second difference in load times then they're just setting people up for disappointment.
 

Rice N Beans

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Throughput not being referenced when talking RAM capabilities. :mjlol: !!

GDDR being irrelevant even though it is shared and accessed as system RAM in the console. :mjlol: !!

Install times having nothing to do with your storage type. :mjlol: !!

This dude Meach. It isn't the stanning that is annoying. It is the attempted passing off misinformation as fact in order to support the stanning that is the annoyance.

Console peasants aint the only one saying this


And this is partly why I'm interested in Sony's solution with regards to storage.

I need to revisit their slides.
 

MeachTheMonster

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Throughput not being referenced when talking RAM capabilities. :mjlol: !!
Find any one reference of anyone on the internet ever talking about “I/O throughput” in regards to ram.

Just one.

I’ll wait. :comeon:

GDDR being irrelevant even though it is shared and accessed as system RAM in the console. :mjlol: !!
Never said anything about GDDR being “Irrelevant”

Don’t even know where you got this nonsense at:martin:

Install times having nothing to do with your storage type. :mjlol: !!
They don’t.

Do your googles dummy

This dude Meach. It isn't the stanning that is annoying. It is the attempted passing off misinformation as fact in order to support the stanning that is the annoyance.
next time quote or at me. Don’t be a bytch about it.
 

MeachTheMonster

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Console peasants aint the only one saying this

EYKxjPlWsAEMyyG


Listen to Tim Sweeney brehs :mjlol:
 

Amestafuu (Emeritus)

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This is how Sony will compete with the cloud since the cloud does the exact same thing... only faster. No matter how fast your console is its the network that has to move all that info to everyone else. Speeds already fast enough but they getting faster regardless. So even more power. Cloud wins again
you been doing that cloud shimmy for 2 generations :russ:

L box only delivers L's
 

daze23

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having to rewrite the engine, is basically another way of saying the PS5 might be hard to code for. at least if you want to take full advantage of the hardware

all this talk about streaming uncompressed textures means games could be huge. are they even gonna be able to fit all this on an optical disc?
 
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