It's a tricky mechanic.
They want to simulate the impact of "being rattled" but it's hard to do that when the characters on screen are rattled but the person holding the controller is calm.
What makes sense would be the inability to switch up plays (you can only check into 1 other play instead of multiple)....no hot routes unless both the QB and designated receiver are, let's say, 80 OVR or higher...maybe have 80+ Awareness rating too. Adjustments to the line, same idea..guys with higher ratings are fine but lower rated linemen would make more mistakes in high leverage situations at hostile environments.
I’m pretty sure this is the case. My year 1 QB was a sophomore with bad awareness and on the road, I’d try and
audible but sometimes they wouldn’t. If it was a run play, and I tried to change it to a pass, the running back would still try run and fukk the play up if the stadium meter was high enough.
In year two he seems to have more command of the offense but I have a freshman receiver who fukks up his routes when I try to
audible. Literally everyone’s routes will be clean and his will be the only one squiggly.
I think I read that coaches with the Scheme skill tree help with this and I’m sure the players awareness does too.