Cyberpunk 2077 Update 1.21 Patch Notes Now Live, Fixing Progression Blocking Bugs And Stability Issues - PlayStation Universewhat was this update today???
Cyberpunk 2077 Update 1.21 Patch Notes
The full patch notes for Cyberpunk 2077 update 1.2 are as follows from CD Projekt Red themselves:
Quests & Open World
Gameplay
- Fixed an issue in Gig: Getting Warmer… where the player was unable to lower 8ug8ear’s body temperature.
- Fixed an issue where being unable to pick up the “Send a crew” shard in Cyberpsycho Sighting: Discount Doc could block progression. Reading the shard is now an optional objective.
- Fixed an issue in Down on the Street where Takemura would get stuck in Japantown Docks after player chose to go to Wakako alone and left the area too early.
- Fixed an issue where the clues in Cyberpsycho Sighting: Bloody Ritual would not count if the player scanned them before talking to the wounded NPC.
- Spray Paint should now trigger properly when player approaches Brendan.
- Fixed an issue in Play it Safe where upon connecting to the Access Point the screen could become black, blocking further progression.
- Fixed an issue where Reported Crime: Dredged Up would not complete if the player opened the container before scanning the blood trail.
- Fixed an issue where a Maelstromer could spawn in an area unreachable for the player, blocking progress in Losing My Religion/Sacrum Profanum.
- Fixed an issue blocking progression in one of the Assaults in Progress in Japantown.
- Addressed an issue where the game could crash during Gig: Hippocratic Oath if the player jumped through the window after breaking it.
- Fixed various issues with enemies clipping through objects and floating in the air in Suspected Organized Crime Activity: Privacy Policy Violation.
- Fixed an issue in Suspected Organized Crime Activity: Privacy Policy Violation, where progression could be blocked due to enemies being stuck in a hangar.
- Holocalls from Mitch should no longer get stuck and repeat if the call was interrupted before.
- Fixed Johnny’s appearance in various quests.
- Dennis’ car should now spawn correctly in Big in Japan.
- Players can now enter Dennis’ car from the right side in Big in Japan.
- Windows inside the shack should no longer break upon opening the container in Big in Japan.
- Big in Japan will now fail if the player leaves Haruyoshi instead of carrying him to safety after opening the container.
- Fixed an issue where player could become unable to use weapons and consumables after getting out of Takemura’s van in Down on the Street.
- Player can no longer call Takemura during the meeting with Oda in Down on the Street.
- Fixed an issue where Oda could be found on the bridge between Watson and Westbrook before going to Takemura’s hideout in Search and Destroy.
- Fixed an issue in Down on the Street where Oda could crash into player’s car if it was parked in his way.
- Fixed an issue where Burning Desire/Night Moves could get stuck on the “Wait for a call from distressed man” objective after player failed the quest.
- Fixed an issue where the door to Cassius Ryder’s ripperdoc shop would not open, preventing the player from completing The Gig.
- Saul will no longer follow the player around the world if they leave the quest area after freeing him in Riders on the Storm.
- Fixed an issue where sandstorm could be present in the city if the player fast travelled there during Killing in the Name or Riders on the Storm.
- Riders on the Storm will now fail if the player leaves the Wraith camp before rescuing Saul.
- Gig: Severance Package should now trigger properly after approaching the quest area.
Visual
- Fixed an issue where, after the player commits a crime on the roof of a building, NCPD officers would spawn behind the player’s back.
- Fixed an issue preventing the player from climbing ladders out of water.
UI
- Fixed various issues related to clipping in NPCs’ clothes.
Stability and performance
- Added back the icon above NPCs, who are under the Distract Enemies quickhack effect.
- Scanning UI is now less cluttered.
- Fixed an issue where Japanese/Traditional Chinese text could disappear if the player changed the interface language from English to one of these languages.
Console-specific
- Various memory management improvements (reducing the number of crashes).
Stadia-specific
- Players should now be able to select stickers in Photo Mode using the Circle button in the Japanese version of the game on PlayStation 4.
Cyberpunk 2077 is available now for PS4 and is playable on PS5 via backwards compatibility. The game will get a native PS5 version later this year.
- Fixed some graphical issues on a bridge in Mikoshi in Belly Of The Beast/Changes.
my point is a lot of these games are "short" if you speedrun through the main quest line. sometimes there's padding in the form of some kind of level requirement, forcing you to do sidequests, and/or 'grind'. in Cyberpunk there's a lot of main quests that require ingame time to pass to advance. this is supposed to encourage you to do other shyt, but you also have the option to just pass time from the menuSkyrim and other western rpgs like it have side quest that are nearly as long as the main quest and equally as fleshed out lore wise.
There's about 100 hours of gameplay in cyberpunk if you do side quest, but it just seems so shallow compared to games like skyrim, fallout, and witcher 3. Those games have different storylines for every faction in the game, and your decisions throughout the game actually start feeling like they have an effect on the world.
In cyberpunk, vital story characters have storylines that you can choose to do to flesh out the story, but none of the different factions are really explored and choices you make rarely effect the story in any meaningful way, and never effect the game world. Working with certain factions doesn't effect your standing with other factions, you read about how theres some war going on between different groups but you never get to see that play out in the game.
This shyt still looking like shadow of the empire for N64?
Not surprising, gaming media outlets (& youtube) milked the fukk out of the controversy around this game.
I hope they keep this same energy for the next bethesda game or whatever CRPG cause wastelands 3 was just as bad as this shyt was and i heard not a peep about it in the media
Are you comparing Wasteland 3, which was an indie title that was kick-started, and announced in 2016..
...to Cyberpunk 2077? The game that was announced in 2012, is one of the most expensive games ever made, went out of its way to misrepresent how the product performed on last gen consoles, and was still almost unplayable after almost 9 years after its announcement?
Like i said, as long as they keep that energy cause they dont have any excuse next game
Divinity was a kickstarter game also and wasn’t as broken as that shyt was, that goes for both games
you be doin the same shytNot surprising, gaming media outlets (& youtube) milked the fukk out of the controversy around this game.
I hope they keep this same energy for the next bethesda game or whatever CRPG cause wastelands 3 was just as bad as this shyt was and i heard not a peep about it in the media
Skyrim's main quest line is pretty short. it has a different structure since you can keep playing after you 'finish' the main quest