But even expecting a game developer to be more transparent with their development process is having too high of expectations. I will agree they should been transparent s the months leading up to the release with last gen versions of the game, that much is clear.
But a gaming companies rarely show us their games as a work in progress like CDPR have been doing for the last 2 years. If we were all privy to the amount of changes games go through in development we would have the same outrage for every major AAA title. RDR2 has entire sections of the map cut off.
That’s why datamining became popular because it allows people to go search for cut content in games. There;s always a lot of game left on the cutting room floor.
Nah. Even if they let media outlets actually post video when they let them play for 16 hours over the summer, that would've helped. Or, even using one of their Night City Wires to go over how character origins would've worked. Or doing anything to give people an example of what just moment to moment gameplay is like, considering that this was a departure from their previous development history. It'd be nice to see more gameplay from games in development, but it slides because so many games today have similar gameplay elements. Third person melee based game? Combat is some variation of Batman or Dark Souls combat. First person shooter? CoD style, or more recently, Doom style. Third person/cover shooter? Take a shot for every comparison to Gears of War, or Uncharted (chug if they make mention of Kill.Switch being the first modern cover shooter).
Once that first extended demo came out, Cyberpunk was pitched as something that was simultaneously all of its potential influences and none.
I think maybe it's my work experience (sales/business) that give me a different perspective on these messy game launches. Ultimately, it really doesn't matter if your product is good or not. It really just matters if it lives up to what you sold it as. You manage expectations to make sure you don't look like you just tried to get one over on somebody.
We see this all the time with people saying they had a better time with some smaller release than they did with a more polished AAA title. They expected less, and got more.
good point. I think that’s the mindset of most you tubers now that I think about it. I do think they should have tried to do something to lower expectations for ps4 but I can see why investors would not have been ok with that.
After this craziness I will now stop expecting you tubers to be unbiased. To be honest I only like game channels that offer like a strategy guide anyway which is why I followed them. I’ve never seen them give opinions on a game before.
like the Outer worlds was all types of underwhelming but no one shyt on them cause it’s not considered AAA which is BS IMO
That's how I approach it. On a base level, people have trouble being levelheaded about things they like, as shown by this thread. That aside, most of these content creators are being used as de facto branches of the media, and have absolutely no clue that they are. And since almost none of them have backgrounds in journalism, they don't understand how problematic it is that the lines between promoting a game and reporting on it are being manipulated.
Prime example was when Jason Schreier tried to shyt on a YouTube personality for defending CDPR after they tweeted about Cyberpunk going gold. There were people really arguing that taking marketing partnerships from a developer/publisher shouldn't mean anything in the grand scheme of covering a game.